Arma 3
128 ratings
Dynamic Recon Ops - Doung Island
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.205 MB
7 Dec, 2016 @ 11:55am
11 Jan, 2019 @ 2:40am
47 Change Notes ( view )

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Dynamic Recon Ops - Doung Island

In 1 collection by baby yoda executed by the state
Dynamic Recon Ops
38 items
Description
Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.



Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.
Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Menu on startup to select a variety of options including time of day and insertion type
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 30mins - 1hr 30mins duration
14 Comments
Kameradenschwein 21 Jul, 2021 @ 3:12pm 
Those silly markets again, AI can´t handle it, especially with vehicles. The futuristic FOB (towers, barriers etc.), doesn`t fit to Vietnam, also the emplacements, bunkers etc.
CaptEggman 19 May, 2021 @ 4:51am 
Won't start when PLAY is pressed. Seems to have hidden mod dependencies.
Max 7 May, 2021 @ 9:17am 
@BabyYodaExecutedByTheState - do you have any plans to create DROs for the new SOG Prairie Fire maps?
[MO] Martin 17 Mar, 2020 @ 7:24pm 
Very nice, - great work, - thanks! :NATO:
Mikey 13 Dec, 2018 @ 2:10pm 
SQF. S____Q___F. Sigh. It's late.
Mikey 13 Dec, 2018 @ 2:10pm 
Correction: setupPlayerFaction.sgf, not .sqm.
Mikey 13 Dec, 2018 @ 2:09pm 
Lt. Col Kilgore and OPFOR, here's how you can do it yourself while you wait: Open the mission.pbo file for editing using PBO Manager. In the 'sunday_system' folder, you will find a 'player_setup' sub folder. In there, you will find 'setupPlayerFactions.sqm'. Open it up, go to line 171, and change out "B_Heli_Transport_01_F" with "uns_UH1D_m60", or the classname for whatever chopper you wish to use. (While you are there, you might want to make these other swaps as well: Change "O_Heli_Light_02_F" to "uns_Mi8T_VPAF", "I_Heli_Transport_02_F" for "uns_ch34_VNAF", B_G_Offroad_01_F" for "uns_willys_2_m1919", and "B_Boat_Transport_01_F" for "uns_pbr".) Enjoy!
Howlin'Napalm 4 Oct, 2018 @ 7:53pm 
Hey, can you remove or toggle the civilian casualies punishment? Im playing a vietnam op, and i can not tell who is civilain and whos vc. I know thats the point, but i dont want to fail the misson because of it. its gurilla warfare, the enemy is dressed like civilians.
Caps 6 Sep, 2018 @ 8:03pm 
In single player do i get AI squad members ?
OPFOR 16 Dec, 2017 @ 5:35pm 
Agree we need a UH chopper! And more miniguns!