Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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XC_Bags 6Man QnvD
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4.419 MB
4 Nov, 2016 @ 10:25am
26 Jul, 2017 @ 12:33pm
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XC_Bags 6Man QnvD

Description
Main Features:

- automatic inventory handling with 'Magic Bags'
- new homestead containers
- Cyseal crafting station
- a party can now consist of 6 characters
- many small changes
- 4 player enabled, although two players will have to use hired companions (see below)

Way too many changes to put here. Extensive info can be looked up in the Larian forum AND is included ingame in books that are in one of the players' inventory
(The book about crafting pages has over 30 pages, so there is too much info to include here.)

See: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=589467

Due to heavy scripting, this mod does not work with existing savegames and requires a new game.
It'S also not possible to switch between the normal and this six-man version of the mod because internally, they are completely different mods (and the game engine does not know that they are identical except for minor things).

I will try to make updates to the mod itself compatible with existing savegames - made with the mod - in any possible way.

Please consult the guide here on Steam https://gtm.you1.cn/sharedfiles/filedetails/?id=548760493 for additional steps required to make 4 players work.

Should be compatible with most if not all Nexus mods that only make graphical changes, because this mod does not overwrite any graphics.


IMPORTANT: this mod will most likely not work with controllers because the controller UI is inflexible enough to not allow more than 4 party members. (Not tested by myself though because I have no controller.)
The mod might require UI scaling to display the additional character portraits.
(in Options -> Game)


There is a normal, 4 character party version of XC_Bags.


Magic Bags

Due to ever reoccuring questions about the bags, I've written some - potentially confusing (let me know) - information about them in a separate discussion topic How do Magic Bag work below.
Please consult this discussion thread before asking questions that have been answered numerous times before already ;-)


XC_Encounters

A User has re-uploaded XC_Encounters. A link to the new download is provided in the discussion article immediately above the main discussion section below. I haven't checked this link though.
I might be able to answer questions about XC_Bags parts of XC_Encounters, but I cannot answer questions about the new download itself. Please post questions about the download on the Nexus, not here.


Achievements

The mod does not mess with achievements. So achievements will work just as in the unmodded game (... unless an engine bug occurs).


An important note about the tooltip display bug

If any container - including a character's main inventory - becomes very full, wrong tooltips might start showing up, i.e. a tooltip of an item does not belong to the item itself but to the one that's before or after it in the container.
This is caused by an engine bug that dislocates tooltips if a container contains many items AND additionally contains one of the books I added (... which have very many pages).


Workaround for this problem

Move the books to another container. The best way to do this is to right-click the book icon and choose 'Send to Homestead' which will send the book to the 'paperwork container' at the Cyseal Crafting Station. It could be any other container, e.g. any barrel, crate or chest you place at the station (need not be the station though, could be anywhere).
You can still always pick up the books if necessary and read them (but if you do it while your inventory is pretty full, you will encounter the display bug again.), just put them back into the container again after reading.
You will most likely never need the books while you're 'out in the wilds', so the Cyseal Crafting Station is a good place to store them.


I hope that the workaround is sufficient. Unfortunately, I cannot really fix this bug because fixing it could break existing savegames.


NPCs have the following boosts due to the increased player party:

Tactician mode:
- +60% Vitality (Standard Tactician has 20%)
- +2 Movement
- +1 Bodybuilding
- +1 Willpower
- +2 Initiative
- +1 Strength
- +1 Dexterity
- +1 Intelligence
- +1 Turn AP
- +2 Max AP

The boosts to STR, DEX and INT might be more than +1 in higher levels, but I do not have any formulas, so I'm not sure. (Since the game gets easier with increasing levels, it might not matter at all.)

Classic mode:
- +30% Vitality
- +1 Movement
- +1 Bodybuilding
- +1 Willpower
- +1 Initiative
- +1 Max AP

Other changes compared to the standard XC_Bags:
- crafting tools in bags are now kept by the character holding the bag when the bag is transferred
- crafting tools in bags are no longer sent to homestead when 'Send to Homestead' is selected from a bag's right-click menu
- food effects are once again hidden and need to be discovered (this is required for the built-in Five Star Diner talent, I did not know what triggered this behaviour before); no changes to poisoned (zombie) food; although the additional effects need to be discovered too, the damage/healing stays percentage based
- crossbows no have a built-in chance-to-hit boost
- changed the 'effect bone' of the effect played when using the Magic Bags Control skill in the hope that the metal helmet visual bug will no longer be triggered
- 'exchange recipes' are disabled because they were only bug fixes in the original mod
- The Changelog book should now be added when a new game is started

The talent Lone Wolf is still available but I think it makes little sense to use a mod that extends party size and then decrease it ingame. If you take Lone Wolf anyway, the party size will be decreased by 2 per Lone Wolf.

I have not tested the mod in a playthrough myself, there might be some weird behaviour although I think I caught all code pieces where party size matters.
Be aware that changes to the story code which enables the 6 man party can not be picked up by existing savegames, so a new game would be required if something went wrong.

The mod is basically a copy of the standard XC_Bags with some tweaks made and the six-man-party enabled. I could do no extensive testing, only went to Cyseal once in tactician mode and hired the four companions.
Co-op behaviour is not tested at all.

Although I will not play the mod myself in the immediate future, I shall fix bugs if possible. But I'm dependent on feedback to detect them. All changes to XC_Bags made since the original release are included except those that are workarounds that were required for the 4 man version with existing saves. They are not necessary here.



2017-07-26: v. 0.5.1.14

- changed the scale of one metal helmet from 1.5 to 1.0 which hopefully fixes the 'metal helmet display bug'

This change will unfortunately not work for existing metal helmets which triggered the bug because the 'fix' cannot change stuff that is already stored in the savegame.
If hair that eventually disappeared together with the helmet does not come back after replacing the buggy helmet - test it by temporarily taking the helmet off -, try using the appearance mirror in the personal quarters in the homestead to fix that.

New players should never encounter the bug (if the mentioned fix works and the wrong scale was really the cause of the bug).
Popular Discussions View All (3)
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8 Sep, 2023 @ 5:03pm
XC_Encounters Reupload!
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294 Comments
FrauBlake  [author] 16 Dec, 2022 @ 11:31am 
Den Film hab ich gesehen, aber an solche Einzelheiten erinnere ich mich net ;-)

Wenn ich mir mal wieder die Zeit nähme, würd es wieder ein Zombie-Playthrough.
Aber aktuell hab ich keine Zeit, weil Mittelerde zu viel Zeit braucht ;-)
IchWillDenMistNicht 15 Dec, 2022 @ 6:50pm 
Verstehe, bei DOS1 spiele ich am liebsten einen Waldläufer. Eigentlich habe ich bei den meisten Spielen einen Hang zum hinterhältigen Schützen mit klebrigen Fingern. Aber die klebrigen Finger machen in dem Spiel in der Tat nicht so viel Spaß, war bei BG1 + 2, Morrowind und Skyrim interessanter, aber jedes RPG ist irgendwie anders und immer fehlt einem eine Kleinigkeit. Aber das mit der Armee der Zombies klingt durchaus Spaßig. Mal sehen was das von "Kauf Smart, kauf bei S-Mart" hat. (Okay, ich bin älter, blöder Armee der Finsternis Witz)
FrauBlake  [author] 15 Dec, 2022 @ 6:17pm 
Ich hab das hauptsächlich reingemacht, weil ich das Talent selber mega-spannend finde.
Eine ganze Gruppe aus Zombies ändert die Taktik doch erheblich, ... und macht Spass, auch wenn das für manche schwer vorstellbar ist ;.)

Vergiftetes Futter ist also Teil der "Make Zombies Great Again" Aktion ... ;-)
IchWillDenMistNicht 13 Dec, 2022 @ 7:21pm 
Moin! Alles klar, es fällt einem wie Schuppen von den Augen. Hab ich nicht dran gedacht, weil ich das Talent uninteressant finde. Danke!
FrauBlake  [author] 12 Dec, 2022 @ 4:18pm 
Guck dir mal an, was das Talent Zombie macht ... ;-)
IchWillDenMistNicht 9 Dec, 2022 @ 9:07am 
Okay, ich habe es also getan, habe alles noch mal für mich überarbeitet und übersetzt. Hat bis auf eine Sache (nämlich die zwei neuen, leeren Schriftrollen Schuft und Frontkämpfer, die ich nicht übersetzen konnte, keine Ahnung warum) wunderbar geklappt. Jetzt bleibt aber noch eine blöde Frage: Was macht man mit vergifteten Nahrungsmitteln im Spiel. Außer dem Käse und den Ratten verstehe ich das Konzept nicht. Mit anderen Worten: Braucht man das Zeug überhaupt wirklich?
IchWillDenMistNicht 25 Dec, 2021 @ 4:04pm 
Hat auch Nachteile. Man fühlt sich wie in einer offenen Klapsmühle hier. Zumindest wenn man gewisse Bilder aus "B" nie gesehen hat und auch weiß, daß es nur Schwachsinn ist. Und der Schwachsinn kann sich noch lange ziehen. Prost und so, also schöne Feiertage, als Heide erspare ich mir mal andere Wünsche.
FrauBlake  [author] 22 Dec, 2021 @ 10:02am 
Doch, das kann ich Alles vollkommen nachvollziehen und finde es überhaupt nicht radikal, sondern 'nachgedacht statt nachgelaufen' ... ;-)
IchWillDenMistNicht 20 Dec, 2021 @ 8:14pm 
Ja, so halten wir es auch, nie Facebook, VK oder sonstigen Kram gehabt. Aber auch kein Smartphone oder sonstigen Mobilkram, Fernseher ist vor 16 Jahren raus geflogen, weil sämtliche Programme meine Intelligenz beleidigt haben. Nur ist mein Ansatz kein Verzicht, sondern Selbstschutz, weil all das mich wirklich extrem genervt hat. Vermutlich für die Meisten zu radikal.
FrauBlake  [author] 20 Dec, 2021 @ 10:03am 
Richtig.

Schritt 1 ist Norbytes EE Pak Extractor, weil man das Mod zuerst entpacken und das Entpackte dann ins Spiel-Verzeichnis kopieren muss, um es im Editor zu öffnen.

(Nebenbei werden noch etliche Source-Dateien ins Spiel-Verzeichnis kopiert, wenn man den Editor installiert (z.B. die Osiris-Source-Dateien)

Das mit Social Media hab ich auch nur erwähnt, weil sich heute wohl fast die ganze Welt dort trifft, ich aber davon nix mitbekomme, weil ich nix von dem Zeug halte und deshalb auch nirgends angemeldet bin ;-)