Arma 3
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RS - Rain Textures
   
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Data Type: Mod
File Size
Posted
Updated
354.122 MB
20 Aug, 2016 @ 4:07pm
1 Feb, 2021 @ 3:34am
17 Change Notes ( view )

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RS - Rain Textures

Description


Version: 0.5.1



About Rain Textures:
These are textures for your gear and weapons, that will turn on while it is raining, which should add to the immersion and experience of fighting while it is raining in Arma 3. The changes are subtle and it shouldn't distract you in combat, but they are exaggerated under direct light, which makes it fantastic to look at at night with street lights hitting the water drops.

How does this Mod work?
When the "rain value" in game is above 50%, doesn't matter whether it is in the Editor, or the Singleplayer Campaign, the textures will apply to the gear. If at any point the rain calms down, or stops, the textures will be removed from the weapon. This was designed with seamless integration in mind, it should be fully compatible with any missions or campaigns that contain Vanilla Arma 3 Content.

Experimental Functionality
All Experimental functionality can be turned off as a fail safe. This is because, as per usual, RVMATs are very temperamental and often choose not to load for no particular reason. It's because of this that I've written in overrides to stop these experimental features from running if you deem them to be more detrimental to your experience than beneficial. In addition to this, the default rain rvmats are not likely to look as good as custom made ones might, so they will act as placeholders (specifically the uniforms and backpacks) until I can find time to finish them (this only applies to vanilla gear). I would've used this system for all gear items but unfortunately setObjectMaterial can only operate on Uniforms and Backpacks... such is the way of things.

Current Features:
  • Rain Textured Plate Carriers
  • Rain Textured Slash Bandoliers
  • Rain Textured Harnesses
  • Rain Textured Combat Vests
  • Rain Textured Caps, Beanies, and Boonies
  • Rain Textured Backpacks
  • Rain Textured NATO Helmets
  • Rain Textured CSAT Helmets
  • Rain Textured NATO Uniforms
  • Rain Textured CSAT Uniforms
  • Rain Textured MX Family of Rifles
  • Rain Textured Mk.14 EBR
  • Rain Textured M320 NATO Sniper Rifle
  • Rain Textured P07 Pistol

Planned Features:
(Re-textures of the Following)
  • 30-09-2016 : NATO Gear (Complete)
  • 30-11-2016 : CSAT Gear
  • Timeframe Unknown : AAF Gear
  • Timeframe Unknown : FIA Gear
  • 24-01-2019 : NATO Vehicles
  • 24-01-2019 : CSAT Vehicles
  • 24-01-2019 : AAF Vehicles
  • 24-01-2019 : FIA Vehicles
  • Timeframe Unknown : Marksman DLC Weaponry
  • 24-01-2019 : Helicopters DLC

Possibly(?) Not Planned Features - APEX Expansion Re-texture

Continuous Work:
  • Over time all textures will be improved and upgraded along with the release of each new set of re-textures.
  • All of the current features will be tweaked and altered dependent on user feedback, for the best all round experience of this modification.

Hidden Selections
Unfortunately I discovered, quite recently while putting together this update, that a couple of the weapons (and every attachment available for the weapons), did not have hidden selections. What this means is that I am currently unable to display the custom Rain Textures in game for these affected weapons and items.

I will start up a Feature Request thread on the Arma 3 Feedback Tracker[feedback.bistudio.com], and Hopefully we'll be able to get those added at some point. The textures are in place and ready to go, so as soon as the selections are added, they will reflect in-game.

Currently Affected Weapons:
  • Katiba Rifle
  • Rook 40 Pistol
  • ACPC2 Pistol
  • 45 Pistol

Regarding the FPS (Performance Effects) of this mod:
Depending on feedback I may change how the script works for better performance, but at the moment you shouldn't notice any problems with your FPS. If you do, alert me right away please. You can do this is the Bug Reports Discussion. Thanks!



Have any Bugs to Report?

Feature Requests

For Mod Makers wanting to use these Textures

External Links:
Play withSix Download Option[withsix.com]
Armaholic Download Option[www.armaholic.com]
BIS Forum Thread[forums.bistudio.com]

License:
This Content is Licensed under the Arma Public License Share Alike (APL-SA)[www.bistudio.com].
As always, please ask permission from me directly before reproducing and or modifying the content within this mod.
Popular Discussions View All (4)
45
16 Aug, 2024 @ 12:54am
Bug Reports / Known Issues
Rabid Squirrel
8
24 Jun, 2022 @ 5:23am
Feature Requests
Rabid Squirrel
3
24 Aug, 2016 @ 7:39am
For Mod Makers
Rabid Squirrel
204 Comments
Jonny 15 Jan @ 4:10pm 
It works with mod uniforms and gear now! Why is this not on the front page????
RickOshay 3 Dec, 2024 @ 9:07am 
I can't believe I'm only seeing this amazing work now! Well done Rabbid Squirrel great work. If only we had those amazing Reforger wet weather effects in Arma 3!!
HBAOplus 16 Dec, 2023 @ 7:57pm 
@BURG3R1912 should have a generic rain textures on SOG items (exclude those vests and weapons).
R. Gonzalez 2 Dec, 2023 @ 7:19pm 
Up!!
BURG3R1912 24 Nov, 2023 @ 3:31pm 
Does this mod work for SOG Prairie fire?
HBAOplus 7 Nov, 2023 @ 11:11pm 
This mod may compatible with most uniforms and backpacks, and land vehicles, even they are from 3rd party mods, and without special compat addons.

Noticed these changelogs:
Added: Experimental RVMAT for all vehicles to apply rain textures (including modded vehicles). *See new screenshots
Added: Experimental RVMAT for all uniforms to apply rain textures (including modded uniforms). Note that this only applies if a rain class is not already defined for the uniform.
Added: Experimental RVMAT for all backpacks to apply rain textures (including modded backpacks). Note that this only applies if a rain class is not already defined for the backpack.
Predator14 11 Jan, 2023 @ 10:55am 
no compat weapon mod ?
Twävis 18 Sep, 2022 @ 5:52am 
can you do it with rhs and cup?
Usually baked 19 Dec, 2021 @ 5:01pm 
yeah can we get assets from prairie fire
Bean 11 Dec, 2021 @ 10:03am 
do you plan to ever do this with assets from SOG prairie fire?