Portal 2
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Inertia Transfer
   
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5.132 MB
20 iun. 2016 la 17:03
20 apr. 2017 la 9:47
3 jurnale de actualizare ( vizionare )

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Inertia Transfer

Descriere
Map Type : Abstract Logic

Difficulty Levels
Mobility Skill: Easy-Medium
Logic: Easy-Medium

Puzzle Challenges:
*No character death(s)

Notes:
A map I created taking a break from the summer heat. Enjoy :)
25 comentarii
Spaceminnow  [autor] 1 iun. la 7:58 
Don't throw in this one...
Use the turret's potential "Energy"...
Allow the turret to help... :)
One for One 1 iun. la 5:24 
i know the solution, performing it is an exercise in repetition. if you fail to toss the cube thru you have to start the entire puzzle over again. if the ball respawn had a different input it wouldnt be as frustrating to complete
Spaceminnow  [autor] 31 mai la 21:29 
The proper sequence is there...
I hope you find the solution :)
One for One 31 mai la 9:37 
very frustrating test chamber. the cube which controls the panel which you use to navigate the fizzler also being bound to the ball respawn means i ended up having to essentially just replay the test over as moving to cube to attempt to finish the puzzle can result in the ball respawning and starting the puzzle over from the second step.
webbtail245 5 ian. 2019 la 11:31 
I forgot how the Houdini method was done, and I cant find anything related to it on your profile
Spaceminnow  [autor] 5 ian. 2019 la 9:53 
Nice to see someone :) You mean Houdini ? Sure. You may promote it on your yt channel. I may visit and play alot of puzzles soon...or create???
webbtail245 4 ian. 2019 la 20:25 
Spaceminnow what did you mean on your profile? also what was that mechanic you came up with for portal 2? I wanna promote it on my yt channel
Spaceminnow  [autor] 20 apr. 2017 la 9:49 
I made some changes to it. I thought it needed a little more work to make it play better.
Spaceminnow  [autor] 17 sept. 2016 la 17:06 
Thanks for playing :) It is a puzzle I made in a few hours.
*|PEZ|* Merivio 17 sept. 2016 la 16:59 
Not bad, though I feel the timed lightbridge is a bit purposeless. I don't see any harm in it being permanently active. I enjoyed the solution to getting the cube across however, clever.