Team Fortress 2

Team Fortress 2

27,968 ratings
Sulfur
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Other: Summer
Game Mode: Control Point
File Size
Posted
Updated
64.745 MB
8 Feb, 2016 @ 11:01pm
21 May, 2018 @ 10:49pm
3 Change Notes ( view )

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Sulfur

In 1 collection by Yume
Freyja's Map Portfolio
18 items
Description
Sulfur is a steel-style A/D CP map with a koth final point and only three external points set in a repurposed castle.

The final point is always accessible but acts like a KOTH point - blue must be held by blue for the full duration to win. Red is able to retake it, and wins if they hold onto it for their timer's duration. Capping external points decreases red's accessibility and gives them more time they need to hold, while increasing blue's accessibility to the point and decreasing blue's time required to hold. When all external points are captured, capping the final point by blue will result in an instant win.

Special Thanks:
FMPONE - For the csgo map de_season which served as a huge inspiration for this map
E-Arkham - For the parts of the Japan pack that look good
YM for painting a great skybox on short notice

E-Arkham - Japan pack contributor
Rock garden textures, onsen curtain, decals and towels - Donhonk
Particles - Yrrzy
Pots, lights - iiboharz
Fujisan Skybox - YM
Waterfall textures, tall bamboo - Fubar
Sarexicus - vscripting
Popular Discussions View All (14)
56
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Солдат Удачи
494 Comments
Can-Tank! (erous) Goblin 22 Oct @ 2:41pm 
Pretty complex map that kinda is a bit too much to ask for the brainlets on casual, but overall a beautiful map that seems small but is shockingly well considered. I like it a lot. In a way, it really is just a better Steel. There is no gimmick rushing the last point with scouts, if you want that last point early your team has to work for it.
Alex 16 Oct @ 11:49am 
Норм карта
g* 12 Oct @ 4:56am 
?
ShadowMan44 5 Aug @ 2:33pm 
How come you didn't use the resupply cabinets from Suijin? They would've been perfect for BLU's first spawn.
proofreed 22 Jun @ 2:49pm 
Bug with lunchbox items on point D: health items thrown by Heavy (sandwich, etc.) fall through the point (and at least some of the dynamic walkways adjoining the point). Not sure why it affects those when other items like stickies can be put on the point? Possible this is a bug with TF2 itself?
arsonist 15 Jun @ 10:55pm 
Have you considered doing a pass on signage and providing more information to players? Every time I play on this map in casual, both teams struggle to find the C point.
古関 ウイ 15 Jun @ 12:42am 
There are some problems with the last point of the map you made, and the scout on the opposite side keeps jumping, so I can't hit him, I want to hit the platform, but unfortunately your platform is too small:steamsad::jarate:
古関 ウイ 15 Jun @ 12:39am 
?
JAYSMIT31 7 Jun @ 6:14pm 
This is by far one of the most beautiful maps I've ever seen it's so fun
Ninty The Rage Kid 29 May @ 7:54am 
this is a certified edo sz moment