Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The reason, I have looked over the code and may have a fix for the 'Exception: NullReferenceException' issue.
You have multiple if checks for the following
if ((MyPlayer.ownedShip != null) & (Camera.main != null))
I think the issue is with the &. it should be &&, which is the c# AND operator.
& is the bitwise logical AND.
so the if checks should be
if ((MyPlayer.ownedShip != null) && (Camera.main != null))
1) Zoom out far enough to see the same amount that is depicted by your "view circle" that's on the minimap.
And when you zoom in....
2) I no longer crash into difficult beaches when "de-fogging" a new map quadrant (following the outer edges and then along the inner beaches.) It's a lot easier to see what's truly shallow or not.
3) Plus, you can actually see sunken loot under the water before you even get the dive suit cue.
One other part I like (even though it's kinda cheating)...
4) If you are on a map with pirates that keep hiding, you can zoom all the way in and rotate the camera 360 degrees to find out where they are. Even when they are not on the minimap!
I been playing this game for a while now, but it started getting dull. You brought back life to my game! Thanks!
(Now if only you can make the zoom in so far that you appear at the helm of your ship.)