安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
that's because this version works only from before Shadowrun HK was updated.
say, you'd need to use a save game from before the roll-out of the extension
seems like every time I try to enter the matrix or by decking stuff, the game totally freeezes?
Harebrained Schemes and companeis like them are actually tiny fish in a huge ocean and they honestly need people like you to help keeping these games a viable venture since they already skate so close to the edge. I'm honestly just happy that Necropolis failing didn't kill them. They are about the size of studio that can die from one unsuccessful game.
TBH the bugs you speak of that cannot be fixed with mods can't be too crazy, I've had several playthroughs of the game and I don't even know what you speak of. As someone who has spent so much time improving their game with your mod I thank you for your hard work, but you might have to step back and realize that your experience is very different from the average customer just playing the game through.
As video game QA I turn the QA side of my brain off when I play games. Otherwise I could nit pick even my favorite games to death lol.