Cities: Skylines

Cities: Skylines

1,062 ratings
Small Parking Garage / Multi-storey Car Park
   
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Assets: Park
File Size
Posted
Updated
1.759 MB
3 Sep, 2015 @ 10:15am
20 Oct, 2015 @ 5:41pm
2 Change Notes ( view )

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Small Parking Garage / Multi-storey Car Park

Description
This is the little brother to Medium Parking Garage which you can find here:
http://gtm.you1.cn/sharedfiles/filedetails/?id=504193884

This car park has a 4x4 footprint with a 4x8 total size. This allows you to fill gaps in your zonable areas (particularly when there's a 90 degree angle in your roads). You may have to manually demolish anything in its path though. There's entrances on two sides as well as a pedestrian path running through the elevator area.

The structure looks fine on its own, but will look better when you hook a bunch of them up together. They will align along a straight line, in T-formation or side-by-side. Feel free to change or add your own props.

This asset has been updated to work with the After Dark day/night cycle.

-- ASSET INFO --

Service: Park
Cost: 6000
Upkeep: 500
Entertainment: 80
Range: 300
4 x 4 ploppable (4 x 8 total size)

~ 900 / 150 polys

512 x 1024 Diffuse, Specular, Alpha, Illumination and Color
64 x 128 LOD

This building will consume some power, but doesn't require water.

-- PRO TIP --

Place the structure in an area with lots of cars already parked along the side of the road. Upgrade those roads to ones with trees or grass. Cars will now teleport to the garage. You'll find a lot of them actually stay there forever, even if you upgrade back. Guess cims run out of gas too. :D
41 Comments
PhazezGova 3 Jan @ 11:41pm 
The flying of the cars has always been like this, it's about the game as a whole and not a DLC.
nba.hp 26 Sep, 2022 @ 1:16pm 
Would be nice to have the symetric garage...
That way you could make a long garage with ramps at bothe ends.
sephiroth_144 31 Jul, 2022 @ 10:38am 
@ffzein Its an issue with all parking garages, or more specifically, how vehicle travel the most direct distance. There is a work around with Road Anarchy (thanks for @Emiricol4Rl)

I just discovered how to fix the "flying cars" issue where they fly up to the parking spot. Use Fine Road Anarchy or similar; place a road "stub" right where the entrance will go; place the garage *over* that road stub, with the entrance lining up over the stub (which is now hidden). Because cars use the shortest path, they'll appear to drive into the entrance, and you won't see them fly up to their spot anymore.
ffzein 31 Mar, 2022 @ 2:03am 
One weird thing i noticed recently is that cars fly towards the top floor. Using airports DLC, so not sure if there is an incompatibility issue. Same goes for the other garages.
Ilion 4 Jan, 2022 @ 10:17am 
@Wr, I had noticed that too, the last time I plopped this asset.
Mr 4 Jan, 2022 @ 1:49am 
I noticed that cars use only 10-20% of the space available in your parking lot assets. I play with realistic parking option on TM:PE and these garages are almost empty despite the fact that vehicles struggle to find parking in areas I place them. It's not a "stupid vehicle AI" issue because car parks from other creators were easily filled up with cars to 100% in the same areas
Saarlouis Isreit 30 Jul, 2021 @ 12:23am 
Works fine. Thank you.
Michael 10 Apr, 2020 @ 3:34pm 
Hello, bro. Thanks for sharing it but I met some missing parts (White Lines in the Parking Garage) of the mod. How should I fix it?
Baldeagle 2 Apr, 2020 @ 4:17am 
I use this a lot
BoBo 21 Jul, 2019 @ 12:28am 
- Top Gebäude, macht spaß zu sehen wie es sich füllt!
- Top building, fun to see how it fills up!
- :steamhappy::steamhappy::steamhappy::steamhappy: -