Crusader Kings II

Crusader Kings II

48 voti
Found Merchant Republic
   
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Mostra gli oggetti etichettati con tutti i termini selezionati: Republic, Found, Merchant, Change, Government, Conversion
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23 ago 2015, ore 15:49
23 ago 2015, ore 16:00
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Found Merchant Republic

Descrizione
Makes the decision "Found Merchant Republic" available to everybody.

You must be an independent duke or above to activate it.
Also requires you to be male and have a coastal city as your capital.

You can change your capital holding to a city you own by right clicking it.
(Requires Patch 2.4 and the DLC "The Republic")

Please report bugs and issues on the steam workshop. Have Fun!



15 commenti
Illuminare 14 mar 2022, ore 16:41 
@pharmerJack it might, might not lol. probably have to go into the .mod file or whatever it's called and put in after the ends id as a dependency
fatpancake23 27 feb 2022, ore 20:59 
merchant republic mods seem to usually work which is nice. time to turn the byzantine empire into a merchant republic!
Thorgal de Kaer 20 apr 2021, ore 1:19 
Is this mod compatible with the current version of the games?
Is this mod compatible with other mods?
Ivy 22 apr 2019, ore 9:09 
yes it works btw
Zimad01 26 dic 2018, ore 11:12 
does this still work?
danmp19 6 ott 2016, ore 9:51 
Does it stiill work in this version?
PharmerJack 13 set 2016, ore 15:04 
Does this work with other mods, After the End specifically?
adecoy95 10 dic 2015, ore 0:49 
why is there a restriction on unreformed pagans?
Creeps 9 dic 2015, ore 20:14 
When I go from tribal to MR, I find that I have no option to upgrade my Merchant City lvl 4 holdings into Cities. When I click through to look at the holding in question, the numbers are bizarrely high and the game crashes.

http://gtm.you1.cn/sharedfiles/filedetails/?id=572496322
Lantians 28 set 2015, ore 13:10 
I like the ability for Feudal Lords to convert to a Republic,
but it seems to me that it should only be available with certain prerequisites.

Maybe limit the decision to Dukes normally, and Kings only when you have low centralization and high to absolute authority to model how the Feudal underlings would react.

I don't think Empires should be able to do this at all.
But with more limits than King it might be ok.