Space Engineers

Space Engineers

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Azimuth Power Mod Pack~(DX-11 Ready)
   
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Type: Mod
Mod category: Block, Modpack
标签: NoScripts
文件大小
发表于
更新日期
87.993 MB
2015 年 6 月 22 日 下午 7:02
2020 年 12 月 10 日 上午 7:32
22 项改动说明 ( 查看 )

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Azimuth Power Mod Pack~(DX-11 Ready)

在 SEModder4 的 1 个合集中
Ships and Mod Creations
20 件物品
描述
Azimuth Industries is now proud to present the DX-9 and DX-11 Compatible Azimuth Batteries and Reactors.
Includes:

Fusion Reactor (Various sizes): Large and Small ship
Batteries: Large and Small ship
V8 style reactor: Small ship

INFO!
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Fusion Reactor Large:

Small Ship size: 3x3x2 (5Mw).
Large ship/Station Size: 3x3x2 (280Mw)

Fusion Reactor Small Various:
Small Ship Size: 1x1x1 (300Kw = 0.3Mw)
Large Ship/Station Size: 1x1x1 (50Mw)

Battery size & power:

Small Ship: 3x1x3 About 80% better than original.
Large ship/Station: 1x1x1 About 80% better than original.
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***Created By TumbleTV, Converted to DX-11 by SEModder4.

=>Reuploaded with TumbleTV's Complete Permission

=>YOU MAY NOT RE-UPLOAD THIS MOD ONTO THE WORKSHOP WITHOUT PERMISSION FROM SEModder4 OR TUMBLETV.

=>ANYONE FOUND UPLOADING ANY BLOCKS FROM THIS MOD WILL BE SHOWN THE STEAM WORKSHOP COMMUNITY MANAGERS

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=>For those having issues running a Dedicated Server with this mod, please see the Discussion topic created here:

Dedicated Server Running Help

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热门讨论 查看全部(2)
0
2019 年 12 月 10 日 上午 5:51
Permission Request to modify Mod configuration and use the models.
Dorimanx
511 条留言
Ghoster 10 月 30 日 下午 12:21 
@SEModder4,
Hmm I've started from removing completely script from programmable block, and now my batteries are on 30% of capacity. Even if in Isy's script i set to not drain whole power from station, it happend for 3 days!. My 6 drones was powering main station :(.
SEModder4  [作者] 10 月 30 日 上午 10:05 
@titanius anglesmith,
I think I can do that once I'm home.

@Ghoster,
Could be because of the script, scripts can break a lot of things in the game.
Ghoster 10 月 30 日 上午 9:30 
Hello. I see some troubles with batteries with actual game version. They can't be charged. All the time batteries in recharge mode are showing -value kW and even if there are plenty of solar panels, they are charged 10% nothing more. I'm using Isy's ReFueller script - I think it may be broken. Just asking if anyone have/had same issues?

TIA
titanius anglesmith 4 月 30 日 上午 10:06 
Battery only version of this ?
SEModder4  [作者] 2023 年 11 月 15 日 下午 10:21 
Unfortunately the complex nature of the game makes allowing them to run on that is not fun to do. 😁
OldCrow02 2023 年 11 月 15 日 下午 12:44 
Has anyone else had it when you put uranium in the reactor then take it out it stops working? Because fusion reactors don't rely on uranium or anything else to power it like fission reactors
SEModder4  [作者] 2023 年 6 月 1 日 下午 5:51 
You will have to disable the block skin you selected. It is a known issue that came with today's game update. I noticed this on my other mods as well.

All blocks that don't support the block skin system become broken when you have a block skin selected in the paint menu.
HexTheMoaf 2023 年 6 月 1 日 下午 5:19 
Anyone have the problem in which these batteries have no color, just greyness?
SEModder4  [作者] 2023 年 2 月 17 日 下午 1:07 
all good I don't mind :D
TheGamingNot 2023 年 2 月 17 日 下午 1:05 
oh alright sorry for bothering you xD have a good day!