Space Engineers

Space Engineers

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Azimuth Power Mod Pack~(DX-11 Ready)
   
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Type: Mod
Mod category: Block, Modpack
Tags: NoScripts
File Size
Posted
Updated
87.993 MB
22 Jun, 2015 @ 7:02pm
10 Dec, 2020 @ 7:32am
22 Change Notes ( view )

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Azimuth Power Mod Pack~(DX-11 Ready)

In 1 collection by SEModder4[Supercharged]
Ships and Mod Creations
20 items
Description
Azimuth Industries is now proud to present the DX-9 and DX-11 Compatible Azimuth Batteries and Reactors.
Includes:

Fusion Reactor (Various sizes): Large and Small ship
Batteries: Large and Small ship
V8 style reactor: Small ship

INFO!
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Fusion Reactor Large:

Small Ship size: 3x3x2 (5Mw).
Large ship/Station Size: 3x3x2 (280Mw)

Fusion Reactor Small Various:
Small Ship Size: 1x1x1 (300Kw = 0.3Mw)
Large Ship/Station Size: 1x1x1 (50Mw)

Battery size & power:

Small Ship: 3x1x3 About 80% better than original.
Large ship/Station: 1x1x1 About 80% better than original.
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***Created By TumbleTV, Converted to DX-11 by SEModder4.

=>Reuploaded with TumbleTV's Complete Permission

=>YOU MAY NOT RE-UPLOAD THIS MOD ONTO THE WORKSHOP WITHOUT PERMISSION FROM SEModder4 OR TUMBLETV.

=>ANYONE FOUND UPLOADING ANY BLOCKS FROM THIS MOD WILL BE SHOWN THE STEAM WORKSHOP COMMUNITY MANAGERS

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=>For those having issues running a Dedicated Server with this mod, please see the Discussion topic created here:

Dedicated Server Running Help

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Popular Discussions View All (2)
0
10 Dec, 2019 @ 5:51am
Permission Request to modify Mod configuration and use the models.
Dorimanx
511 Comments
Ghoster 30 Oct @ 12:21pm 
@SEModder4,
Hmm I've started from removing completely script from programmable block, and now my batteries are on 30% of capacity. Even if in Isy's script i set to not drain whole power from station, it happend for 3 days!. My 6 drones was powering main station :(.
SEModder4[Supercharged]  [author] 30 Oct @ 10:05am 
@titanius anglesmith,
I think I can do that once I'm home.

@Ghoster,
Could be because of the script, scripts can break a lot of things in the game.
Ghoster 30 Oct @ 9:30am 
Hello. I see some troubles with batteries with actual game version. They can't be charged. All the time batteries in recharge mode are showing -value kW and even if there are plenty of solar panels, they are charged 10% nothing more. I'm using Isy's ReFueller script - I think it may be broken. Just asking if anyone have/had same issues?

TIA
titanius anglesmith 30 Apr @ 10:06am 
Battery only version of this ?
SEModder4[Supercharged]  [author] 15 Nov, 2023 @ 10:21pm 
Unfortunately the complex nature of the game makes allowing them to run on that is not fun to do. 😁
OldCrow02 15 Nov, 2023 @ 12:44pm 
Has anyone else had it when you put uranium in the reactor then take it out it stops working? Because fusion reactors don't rely on uranium or anything else to power it like fission reactors
SEModder4[Supercharged]  [author] 1 Jun, 2023 @ 5:51pm 
You will have to disable the block skin you selected. It is a known issue that came with today's game update. I noticed this on my other mods as well.

All blocks that don't support the block skin system become broken when you have a block skin selected in the paint menu.
HexTheMoaf 1 Jun, 2023 @ 5:19pm 
Anyone have the problem in which these batteries have no color, just greyness?
SEModder4[Supercharged]  [author] 17 Feb, 2023 @ 1:07pm 
all good I don't mind :D
TheGamingNot 17 Feb, 2023 @ 1:05pm 
oh alright sorry for bothering you xD have a good day!