Space Engineers

Space Engineers

800 valoraciones
Azimuth Power Mod Pack~(DX-11 Ready)
   
Premio
Favoritos
Favorito
Quitar
Type: Mod
Mod category: Block, Modpack
Etiquetas: NoScripts
Tamaño
Publicado el
Actualizado el
87.993 MB
22 JUN 2015 a las 7:02 p. m.
10 DIC 2020 a las 7:32 a. m.
22 notas sobre cambios ( ver )

Suscríbete para descargar
Azimuth Power Mod Pack~(DX-11 Ready)

En 1 colección creada por SEModder4
Ships and Mod Creations
20 artículos
Descripción
Azimuth Industries is now proud to present the DX-9 and DX-11 Compatible Azimuth Batteries and Reactors.
Includes:

Fusion Reactor (Various sizes): Large and Small ship
Batteries: Large and Small ship
V8 style reactor: Small ship

INFO!
------------------------------------------------------------------------------------------------------------------
Fusion Reactor Large:

Small Ship size: 3x3x2 (5Mw).
Large ship/Station Size: 3x3x2 (280Mw)

Fusion Reactor Small Various:
Small Ship Size: 1x1x1 (300Kw = 0.3Mw)
Large Ship/Station Size: 1x1x1 (50Mw)

Battery size & power:

Small Ship: 3x1x3 About 80% better than original.
Large ship/Station: 1x1x1 About 80% better than original.
------------------------------------------------------------------------------------------------------------------------------
***Created By TumbleTV, Converted to DX-11 by SEModder4.

=>Reuploaded with TumbleTV's Complete Permission

=>YOU MAY NOT RE-UPLOAD THIS MOD ONTO THE WORKSHOP WITHOUT PERMISSION FROM SEModder4 OR TUMBLETV.

=>ANYONE FOUND UPLOADING ANY BLOCKS FROM THIS MOD WILL BE SHOWN THE STEAM WORKSHOP COMMUNITY MANAGERS

------------------------------------------------------------------------------------------------------------------------------
=>For those having issues running a Dedicated Server with this mod, please see the Discussion topic created here:

Dedicated Server Running Help

------------------------------------------------------------------------------------------------------------------------------
Discusiones populares Ver todo (2)
0
10 DIC 2019 a las 5:51 a. m.
Permission Request to modify Mod configuration and use the models.
Dorimanx
512 comentarios
fangblade 8 ENE a las 4:34 p. m. 
odd question. i noticed something with your two large grid reactors. specifically the azimuth reactor, and azimuth fusion reactor. did you by chance accidentally reverse the power outputs between the two items? because the fusion reactor only produces 900mw of power, where as the standard reactor produces 7.90GW

just found it odd, cause the fusion reactor is more expensive to build, but its only a fraction of the standard reactors power. on the off chance you where aware of the numbers. 1GW is equally to 1000MW. so right now, as you have the mod set up. the standard large reactor, which is cheaper, is producing almost 7 times the amount of power that you get from the more expensive fusion reactor.

confirmed this test mutliple times with the help of hte defensive shield mod, where shield max hp is directly determined by max power output of the whole ship.
Ghoster 30 OCT 2024 a las 12:21 p. m. 
@SEModder4,
Hmm I've started from removing completely script from programmable block, and now my batteries are on 30% of capacity. Even if in Isy's script i set to not drain whole power from station, it happend for 3 days!. My 6 drones was powering main station :(.
SEModder4  [autor] 30 OCT 2024 a las 10:05 a. m. 
@titanius anglesmith,
I think I can do that once I'm home.

@Ghoster,
Could be because of the script, scripts can break a lot of things in the game.
Ghoster 30 OCT 2024 a las 9:30 a. m. 
Hello. I see some troubles with batteries with actual game version. They can't be charged. All the time batteries in recharge mode are showing -value kW and even if there are plenty of solar panels, they are charged 10% nothing more. I'm using Isy's ReFueller script - I think it may be broken. Just asking if anyone have/had same issues?

TIA
titanius anglesmith 30 ABR 2024 a las 10:06 a. m. 
Battery only version of this ?
SEModder4  [autor] 15 NOV 2023 a las 10:21 p. m. 
Unfortunately the complex nature of the game makes allowing them to run on that is not fun to do. 😁
OldCrow02 15 NOV 2023 a las 12:44 p. m. 
Has anyone else had it when you put uranium in the reactor then take it out it stops working? Because fusion reactors don't rely on uranium or anything else to power it like fission reactors
SEModder4  [autor] 1 JUN 2023 a las 5:51 p. m. 
You will have to disable the block skin you selected. It is a known issue that came with today's game update. I noticed this on my other mods as well.

All blocks that don't support the block skin system become broken when you have a block skin selected in the paint menu.
HexTheMoaf 1 JUN 2023 a las 5:19 p. m. 
Anyone have the problem in which these batteries have no color, just greyness?
SEModder4  [autor] 17 FEB 2023 a las 1:07 p. m. 
all good I don't mind :D