Team Fortress 2

Team Fortress 2

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Octothorpe Classic
   
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Game Mode: King of the Hill
File Size
Posted
Updated
19.437 MB
3 Jun, 2015 @ 8:25pm
1 Dec, 2016 @ 11:05pm
3 Change Notes ( view )

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Octothorpe Classic

Description
Octothorpe: A Koth Map

Welcome to Octothorpe Station, a small train crossroads on the far outskirts of Poco, New Mexico. The way station was built out quickly by the Mann Company to serve as a storage and logistics center during the Gravel Wars. While most of the Octothorpe facilities are now boarded up, the rail lines that cross through remain as active as ever.

Features:

A tight King of the Hill map themed in the industrial trainyard style with a bit of flair from the rocket above the point. The map is about as large as Nucleus and shares the same sort of idea of a dangerous control point in the center. The danger is the trains that plow past the point on either side of it. It has an outer and inner ring of play spaces around the point, a basement passage and of course, your typical altar to the Train God.

- A Train god death counter installed under the point. Every death is counted!
- A custom beachball [so fancy!]
- Lots of custom textures, signs and logos
- 4 train lines! No waiting!
- Finished spawn rooms!
- Cubemaps!
- A Conga themed train car for the easily amused!
- A Butter themed train car for those unimpressed with the Conga car!


Dec 1st 2016 Version Beta 2

- Fixed a few wall texture bugs
- Did a pass on the collision on models
- repacked it properly with the bsp_repack command

Sept 7th 2015 Version Beta 1

- Removed misc models and items throughout the map.
- Removed the tressles, may the demos jump far and free.
- lowered the light level outside a smidge.
8 Comments
Thirteen  [author] 1 Dec, 2016 @ 11:06pm 
Ok, published a new version, repacked it too so its 18 megs now... not bad.
Trollineer 1 Dec, 2016 @ 1:06am 
Also you have physics enabled for models that dont support it.


SOLID_VPHYSICS static prop with no vphysics model! (models/props_barnblitz/window009_ext.mdl)

SOLID_VPHYSICS static prop with no vphysics model! (models/props_barnblitz/snow_fence_barnblitz001.mdl)

SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/grass_01.mdl)

SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/grass_02_cluster01.mdl)

Thirteen  [author] 30 Nov, 2016 @ 10:02pm 
really? well i suppose i could recompile it with that fixed... have you tried the event version of the map?
Trollineer 30 Nov, 2016 @ 9:09pm 
Actually going to host it on my dedicated server. Best koth map I've seen. Dont know why it has fallen through the cracks.
Thirteen  [author] 30 Nov, 2016 @ 9:02pm 
Thanks, but I dont think this one will every get updated at this point. Surprised you actually ran around it it. cheers.
lichen 8 Aug, 2015 @ 9:14am 
awesome
Chris 12 Jun, 2015 @ 3:57am 
cool