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lynx+LRPS dot-1000 = 100m each, dot +1000 = 50m each dot, 2km+ dot=50m
M320+LRPS (dot-1000=100m), (dot+1000=50), (dot 2km+ = 25m each dot)
However I'm pretty sure the game simulates the physics surrounding ballistic trajectories, or a coded approximation of them, an in such a scenario considering the elevation trigonometry isn't in any way optional, it's just physics.
In more extreme situations where you have both long range and high elevation, gravity's role on the trajectory will change. If you're shooting at a target from below, the bullet will drop more. If you're shooting at targets from an elevated position, the bullet will drop less. These are amplified with range, and to be honest they're barely noticeable in most situations, since when ranges get longer, due to geometry the angle becomes less pronounced too.
Again, it's just physics.
As to the exact situation you described, I have no idea. There's a ton of little details that could be affecting things.
Cold bore shots have a special name for a reason!
In todays KOTH game I sniped from a hill and had about 10° inclination angle on my target. The measured distance (Laser Designator) was a little over 1000m, so the real range was (by coindicence) exactly 1001 m (after realrange = cos(angle) * measureddistance). So I zeroed in on 1000 (M320, LRPS), got the bipod out and shot and the bullet hit considerably LOW. How is that possible? Maybe the (higher) directly measured range was the correct one?
Can you tell us where you got the information about elevation effects in the game?
Thanks in advance!
https://drive.google.com/open?id=1voITjlScqDsnk5JiFQdCKl92A-bU5JXo
Enjoy!
It would be nice if you had time for RHS snipers aswell. (M2010 and T-5000)