Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Death_Rate, Birth_Rate, and Influx_Rate do not add up to the change in population.
Simply, Change_In_Population = Birth_Rate + Influx_Rate - Death_Rate.
The time period for Birth, Death, and Influx rates are per week. Population is reported in total population for the week being reported.
For example, a particular game I am playing, shows
Birth_rate = 477 persons/week
Influx_rate = 466 persons/week
Death_rate = 130 persons/week
It is obvious from inspection that the change in population is positive, specifically 813 persons/week. But, the population is shown to be falling, rather drastically, This is generally apparent whatever the values may be.
This just doesn't work.
THIS MOD MAY CAUSE PROBLEMS IN-GAME
Broken Mods/Assets (read description)
Outdated Mods/Assets (read description)
Problem Mods/Assets (read description)
How to Find Broken and Bloated Assets
But the source code is listed for anyone wanting to make it work.