Garry's Mod

Garry's Mod

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gm_ghosthunt_3
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic
File Size
Posted
Updated
19.463 MB
7 Mar, 2015 @ 1:18am
11 Mar, 2015 @ 1:03am
5 Change Notes ( view )

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gm_ghosthunt_3

Description
Gm_Ghosthunt_3

* These maps are so old that they barely work with GMod any more. You are better off playing the standalone mod, which you can find here: http://www.moddb.com/mods/breadmans-ghosthunt-mod *

LOAD A DIFFERENT MAP FIRST!

I seriously recommend headphones for this map. Turn it up, too!

Requires: Half-Life 2, Episode 1 & Episode 2.

Two years in the making! (I’ve been busy…) You’d be doing yourself a favour by reading this.
Before you begin:
Ghosthunt 3 was a pretty ambitious project for me. I vouched to push the Source engine to its limits in terms of events and map size. I have delivered; however, people with lower-end machines may struggle to run this map. The map has been in production for a very long time and whilst myself and my testers are sure we’ve ironed out 99% of the bugs we found, the map is very random and has continued to surprise us throughout its development.
The map contains some new features unseen in my previous releases.
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#1 – NPC Ghosts
There are NPC ghosts in this map. They spawn at random intervals. Much work has been done to stop them from over spawning and I am now comfortable enough to say that they shouldn’t flood the edict counter and crash the map. If you experience a crash with the error ‘No free edicts’ mention it to me and I will work to lower the spawn rate further. You will need AI enabled for these events to work. I do not recommend killing these NPC’s as it will break their I/O’s – I’m not sure what kind of results that would yield. It should also be noted that they are invisible unless you have your flashlight on them. Players with such graphical settings such as disabled shadows will not be able to see these ghosts.

When working correctly, they are very sneaky and make for some excellent genuinely random jump-scares. Once spawned they will seek out a random player and pursue them. They are pretty good at making their way through the map by themselves and you will often find doors left open in their wake.
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#2 – Heating System
The map contains a heating system. This can be disabled but you MUST trigger the disable mechanism before you start the map. You ‘start’ the map by pulling the first lever opening the exit door to the safe room.

If you’re a man and want to battle the cold as well as ghosts, there are instructions in the safe room on how to use the furnace. You can take canisters found around the map to the furnace and spark it. Once sparked, the furnace will run for 10 minutes. You can tell when the furnace has stopped as things will get very quiet (and creepy) and gradually you’ll get colder until you die. Nice!
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#3 – Escape Event
I’ve written in a little escape event. There are two devices hidden randomly (this seems to be a problem in Garry’s Mod so doesn’t be surprised if you find both items in the same places) – Take these devices to the radio room and insert them into the flashing panels. Then hit the button to summon a helicopter.
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If you have any queries or find any bugs, do not hesitate to contact me.
Thank you for your continued support!
Happy Ghosthunting !
-Bread
Popular Discussions View All (2)
3
3 Dec, 2023 @ 1:29pm
Where should the next ghosthunt be?
Red
0
5 Jun, 2022 @ 11:41pm
Am I allowed to use the sounds from these maps for my own?
TumbleBee6
153 Comments
breadcrumbs 7 Jan @ 3:04pm 
I absolutely love this map! This was constant fun and entertainment with multiple people! i could not recommend this enough! discovering and uncovering everything was very exciting! and the fact that the needed objects' locations are randomized means that this map is replay-able to your hearts content! I love it! :melon::csgoa:
[EZ2] Breadman  [author] 9 Dec, 2024 @ 8:54am 
@KOJI95KONDO I think that's the first time anyone has asked me about the lore for these maps in all these years!

It wasn't a very inventive story but there was a story that tied all the maps together. The short of it is that some miners discovered weird rocks that turned people insane and made them experience violent psychosis and hallucinations due to vapour / emissions from said rocks. In Ghosthunt 1 you're exploring a facility the miners will sent to. In Gh2 you're exploring the mines. In Gh3 you're exploring the base adjacent to the mines. In Gh2 you can find one of these weird rocks.
KOJI95KONDO 8 Dec, 2024 @ 7:49pm 
what is the lore behind this as well as ghosthunt 1 and 2?
F-B-I 22 Nov, 2024 @ 10:05am 
good:steamthumbsup::gmod:
Lemoneys 19 Nov, 2024 @ 12:40pm 
despite having all recommended games installed and selected I still get error huge thumbs down
Xerek 18 Mar, 2023 @ 11:04pm 
If the next ghosthunting event take place in Abandoned city like Pripyat or WW2 Soviet bunker theme or both mix it would be refreshing. I really love if horror maps these days have good atmosphere, sound design and a good environment like this almost decade map
IbukiKam☆☆ 14 Mar, 2023 @ 4:19pm 
Played this map withmap with my TINY friends! https://youtu.be/ewLpHtwzhjg
NextKurome76TheSoldier 19 Sep, 2022 @ 8:10am 
i only now realized the legend himself that made EZ2, made a horror map.....
I'M LITERALLY CREAMING 13 Apr, 2022 @ 2:52am 
I want official server with those maps
Red 23 Sep, 2021 @ 11:36pm 
Breadman it's good to hear back from you!

Dude please make another ghosthunt, I've played your maps at least 50 times by the nostalgia feel and GM_Paranormal is gold.

Also good luck on your new project it looks cool