Caves of Qud

Caves of Qud

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Rock Bottom: Wretched Kin Genotype
   
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Character: Genotype
File Size
Posted
Updated
28.891 KB
29 Jan @ 8:08am
1 Feb @ 4:11am
4 Change Notes ( view )

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Rock Bottom: Wretched Kin Genotype

Description
"Become a foul, desperate wretch, once a scion of the arcologies, cast out by thine kin for beginning to show signs of mutation. They kicked you out with nothing except a dirty toga, and a gentling mask forced onto your face as some kind of cruel joke. Better find some water soon."

I set out to create a mutant / true kin hybrid genotype with the goal to provide a suitably challenging start to players who are intimately familiar with Caves of Qud cheese strats, as having access to both mutations and cybernetics has the potential to scale to an insane degree in the endgame. Loosely based on the Kenshi "Rock Bottom" and "Rockiest Bottom" game modes. Along the way I found out I needed actual C# script to put what's in my brain into the video game, but I don't know how to write code, so this mod wouldn't have been possible without help from the glorious Princess of Evil from the Caves of Qud discord. In addition, character sprites were largely based on the Apotropaist from Mephril's CYF Expansion - Genecrossed mod, with their permission.

New in 1.1: additonal challenge mode subtypes! Try the Maimed start to get the real Kenshi Rock Bottom experience, or for those who live, eat, drink, and breathe pure nightmare, attempt CRUMPED MODE if you dare. Plus new and improved CYF support - install Choose Your Fighter to change your character tile to accurately represent the limbs you gain or lose using either the chooseyourfighter:change wish, or I think there's also an add-on mod called Magic Mirror which adds an in-game item to open the CYF menu but I have not personally tested that.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3032410975

Also if for some reason you're like "I like this mod but it's too difficult", or maybe "not difficult enough", you can navigate to the mod folder, go into the ObjectBlueprints folder, open up Genotypes.xml with notepad++ or another editor, and freely tinker with things like starting stat points / skill points / attributes and gains per level. It's all in plain text and very easy to edit. For more information check https://wiki.cavesofqud.com/wiki/Modding:Genotypes_and_Subtypes

TW: Some slightly depressing text belittling the character in the character creator to reflect their low attributes and backstory, for example the description for the "strength" attribute is replaced with "You never were very good at sports". I intend it to inspire challenge but of course don't want to actually upset anyone who might have a bad response to reading that kind of thing.
9 Comments
Lanceps 17 hours ago 
beautiful mod, A waste of skin start that has insane late-game potential with double-dipping mutations+cybernetics
Boamere 31 Jan @ 9:38pm 
nugget mode engage
Klomn 31 Jan @ 11:29am 
2meirl4meirl
Thank you for this lovely mod!
♡//Instant Loss//♡ 29 Jan @ 8:57pm 
Worthless waste of space? Finally, a Genotype for me!
thread 29 Jan @ 11:50am 
i've been looking for a hard mode - tyvm!
Frank  [author] 29 Jan @ 9:58am 
@Emong very intentional, you can still unlock it by learning wayfaring, but the "you were taught nothing" extends to not knowing how to make a campfire
Emong 29 Jan @ 9:48am 
Not sure if this is intentional but don't get the Make Camp ability on character creation
Frank  [author] 29 Jan @ 9:29am 
@Lekoda I wish I could take credit for that but it's like 80% mephril's work, I just changed the wizard hat to be more of a hood and changed the position of the arm
Lekoda 29 Jan @ 9:09am 
Sprite work is awesome man. You are very talented!