X4: Foundations

X4: Foundations

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Rescue Rangers
   
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16 Dec, 2024 @ 2:21pm
26 Dec, 2024 @ 11:45am
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Rescue Rangers

Description
Rescue Rangers
This extension allows you to rescue crews' members from the destroyed ships in a designated sector.
Always the closest possible spacesuit will be selected to rescue.

Compatibility
Compatible with X4: Foundations 7.1. At least it written and tested with this version.

General information
Several ships with one order can work in one sector or crossed sectors.
Mimic order in a fleet is fully supported.

Executing the order
You can select the order as any other, "default", from the "Navigation" section of orders.
Please be aware - this order required the ship captain to have at least `one star` in the "Pilot" skill.

Configuration
There are a several configuration options available. You can see all of them on a screenshot.

Home Sector
This is a sector where the ship will rescue the crew. You can select it from the list of discovered sectors.

Max gate distance to rescue
This is a maximum distance from the Home Sector to the sector where the ship can rescue the crews' members. The ship will not react on ships destructions in the sectors further than this distance.
Default value is 0.

Home Station
This is a station where the ship will be docked and wait for the next order. You can select it from the list of discovered stations in any sector.
The best option is to select a station in the same sector as the Home Sector.

Ship - "Dormitory"
This is a ship where the rescued crew will be placed. You can select it from the list of your ships. The ship should enough capacity to place all rescued crews' members.

Priority by oxygen remained
Disabled by default.
This option allows you to select the priority of the rescue by the oxygen remained in the spacesuit instead of the distance to the ship. If enabled, the ship will try to rescue the crews' members with the lowest oxygen remained in the spacesuit.

Record to logbook
Enabled by default.
If enabled, the ship will record the events to the logbook. I.e. starts, travel to desired sector, flying to the target, attacking the target, destroying the target, etc.

Situation when both ships are full
The ship's captain will periodically call to the player to inform about absence of the order. Additionally, if the Record to logbook is enabled - it will be recorded there as well.


Links
There is a thread on EgoSoft forum - [Mod/AIScript] Order "Rescue Rangers"[forum.egosoft.com]
Popular Discussions View All (3)
3
24 Dec, 2024 @ 1:51am
PINNED: Proposals
Chem O`Dun
0
20 Dec, 2024 @ 2:13am
PINNED: News
Chem O`Dun
0
17 Dec, 2024 @ 12:58pm
PINNED: Issues reporting
Chem O`Dun
6 Comments
enterprise1959 25 Jan @ 7:24pm 
Distance should be more
enterprise1959 25 Jan @ 5:38pm 
I like to ask can you make a mod were you call in a xl ship to pick up abandon ship in x3 someone made a mod like that and you get pay for calling them.
Chem O`Dun  [author] 19 Dec, 2024 @ 6:38am 
Looks like thru the teleport, the function is fully equal to the context menu
Rothank 18 Dec, 2024 @ 11:28pm 
does the rescue ship transfer crew to "dormitory" ship through teleport, like all other crew transfers or will it physically go and land on the "dormitory" ship?
Chem O`Dun  [author] 17 Dec, 2024 @ 12:54pm 
From players ships only.
nnn3323 17 Dec, 2024 @ 9:47am 
This mod work o rescue crew from only player ship or from all distroyed ships (i meen all fractions) in sector?