Barotrauma

Barotrauma

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M2 flamethrower + other things
   
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4 Dec, 2024 @ 10:28am
11 Dec, 2024 @ 7:28am
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M2 flamethrower + other things

Description
The mod adds a few things such as:
M2 Flamethrower and its backpack
Syringe that checks for husk infection
3 helmets from previous versions of the game, because why not?
2 diving masks that do not waste oxygen unless needed.

Flamethrower
The flamethrower can shoot for about 60 seconds, and it hurts. I've made a lot of fixes since the video was recorded to make the flamethrower more balanced, but still strong. It has additional damage against husks and people infected with the husk infection (if the infection is above 40%).
You can switch between different modes. Normal mode - the flamethrower will not start a fire. Fire mode - a flamethrower can start a fire.

Blood test
You poke a person with it and a syringe will be given with the result (human = human; husk = husk)

Helmets
Added because they look better than the current ones.

Underwater masks
One can be put on in the helmet slot, and the other in the headset slot, so you can wear a mask and a helmet at the same time and not walk around with a bald head.

Item identifiers
Helmets: oldgunnerhelmet, oldballistichelmet1, oldriothelmet1
Blood test: blood_test
Weapon: ze_flamer, ze_flamer_tank
Strong version: ze_flamer_strong
Diving masks: divingmask_mk2, divingmask_mk2_2 (1 is Headset, 2 is Head)
Oxy. tank: oxygentank_mk2
38 Comments
Bob Nevinovny 7 Jan @ 12:56pm 
Чисто за "Нечто" респект
Corporal Dude 1 Jan @ 3:09am 
nvm thats not really necessary the range is good
Corporal Dude 31 Dec, 2024 @ 10:39pm 
could we pretty please get a longer range stream of flames like that one halo flamethrower mod :cool_seagull:
76561199517092193  [author] 24 Dec, 2024 @ 7:52am 
In diving masks. Actually this tank isn't really needed, it just has 100 more HP than a regular tank, so I'll remove it in the future
kenanthebarbarian 23 Dec, 2024 @ 11:45pm 
Do your modded O2 tanks go in the flamer or the diving masks? Either way, it would be nice if they were stackable. Really fun mod!
Patriots1007 11 Dec, 2024 @ 10:22am 
Ah, alrighty.
76561199517092193  [author] 11 Dec, 2024 @ 10:19am 
Actually I am one person. It’s just that due to some circumstances it’s easier for me to write from a second account. If you need to change the code, then add Gleb_St, and if it’s just to suggest something, then this account
Patriots1007 11 Dec, 2024 @ 10:12am 
Would you mind if I added one of you just so I can get tips on some of the bits of code I'm stuck on here? I'll be leaving to do something in a bit here, but I'll be back in a few hours and I'll probably be back to making progress on this.
Patriots1007 11 Dec, 2024 @ 10:00am 
Honestly, redoing the code into more of a firearm format is harder than I thought.. Since the ammo is stored in the backpack, everything to do with the ammunition is completely changed. Props to you guys for actually making all this on your own!
76561199517092193  [author] 11 Dec, 2024 @ 8:35am 
In the future, I can make it so that the amount of fuel used inside the fire doubles. Because if you put on PUCS, you can very quickly spread a fire throughout all the rooms, but I’ll think about it.