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The loot and pacing was good.
The balance was basically perfect. The boss fights were appropriately difficult, but I never had to reload, just spend potions. The normal monsters were just a normal obstacle.
Overall, 8/10, really good mod.
The narrative is pretty good, and the world design feels organic, fits the atmosphere.
Secrets are pretty good.
Puzzles are pretty shit though. There's a puzzle with a really shitty hint "lead with..., leave with..., walk away...", and it makes no fucking sense. I was able to solve the puzzle by ignoring the tip and just interacting with the mechanics and basically brute forcing it. A really bad puzzle.
Another terrible puzzle was with pits and pressure plates. No hint, makes no sense, you have to trial and error it. But on error you fall into spikes that one shot your party, unavoidable. You just die and have to reload. One of the worst puzzles I've seen, trial and error that requires reloading.
The monsters variety is alright, but snakes got tiresome by the end.
Other than the shit puzzles though, the mod is good.
Played on Normal difficulty (with a new party) but it felt like Hard of the original game for me. So, I'd say pick Easy if you struggled with Hard in the original campaign.
Level design is quite good and smart. Bosses are mostly interesting, enemy and secret placement and overall structure are nice.
But some things I've found very frustrating. First, there're no torches in the mod. At all. So you need to have a mage with Concentration 2 as soon as possible, otherwise you just won't see a thing. Even a thing you placed somewhere yourself, lmao.
Second... this cemetery puzzle is a disaster. Probably one of the worst puzzles in games I've ever encountered. I don't understand how and why it could be even designed this way. But I do undestand people who rage quit at this moment. (or "these moments", because you'll have to solve it twice)
Other than that I enjoyed the module.