Legend of Grimrock 2

Legend of Grimrock 2

293 ratings
Princes of Pale Moon
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5 Nov, 2014 @ 9:10pm
15 Dec, 2014 @ 7:28am
19 Change Notes ( view )

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Princes of Pale Moon

Description
Partake in this story driven adventure and join four travelers as they are conscripted by the King and forced to enter the Pale Moon Forest in search of the lost Princes. Discover haunted forests, deadly catacombs and the mysterious castle to learn more about the King's mission, his sons and the mystery of the Pale Moon Forest itself.

-- Gameplay

Levels Playable 15/15
Approximate Play Time: 4-8 hours
Recommended Difficulty: Normal

-- Tunning

Normal Difficulty with Fresh Standard Party
Hard Difficulty with Imported Party

-- Author's Note

The full campagin has been officially released. If you have feedback or find any breaks and/or bugs please leave feedback or message me so I can address. I've had a wonderful time creating this mod and I hope folks enjoy it as much as I have. I also want to give a big shout out and thank you to the friendly crew over at the Grimrock 2 Mod Creation Forum as well as Skuggasveinn for his excellent tutorials! Thank you and enjoy
Popular Discussions View All (8)
1
5 Sep @ 5:58am
Game always crashes in the Furnace Cells
itsuno
4
26 Feb, 2022 @ 12:04pm
I'm missing three secrets. (Spoilers?)
Mirilene
4
10 Sep, 2022 @ 7:31am
Can't find secret
Distressingly Viscous Milk
204 Comments
Rushional 8 Sep @ 4:16am 
Oh, and yeah, there were no torches, so the first 14 minutes were very dark, shit's annoying. Then I got a level up, got concentration 2, started casting light and it was fine afterwards

The loot and pacing was good.

The balance was basically perfect. The boss fights were appropriately difficult, but I never had to reload, just spend potions. The normal monsters were just a normal obstacle.
Rushional 8 Sep @ 4:10am 
5 hours. Party gets to level 10. There's 15 levels to explore, and I've been able to find 19 out of 22 secrets.

Overall, 8/10, really good mod.

The narrative is pretty good, and the world design feels organic, fits the atmosphere.

Secrets are pretty good.

Puzzles are pretty shit though. There's a puzzle with a really shitty hint "lead with..., leave with..., walk away...", and it makes no fucking sense. I was able to solve the puzzle by ignoring the tip and just interacting with the mechanics and basically brute forcing it. A really bad puzzle.

Another terrible puzzle was with pits and pressure plates. No hint, makes no sense, you have to trial and error it. But on error you fall into spikes that one shot your party, unavoidable. You just die and have to reload. One of the worst puzzles I've seen, trial and error that requires reloading.

The monsters variety is alright, but snakes got tiresome by the end.

Other than the shit puzzles though, the mod is good.
itsuno 21 Feb @ 12:33pm 
Has anyone been able to figure out what to do about the game crashing in the Furnace Cells when you're playing on Mac?
harpo 25 Nov, 2023 @ 1:15pm 
Finished this for the second time. Very nice mod. I would like to see you use the correct keys for the correct locks. For example, round key for round keyhole lock. I did miss a couple secrets.
PTG37 26 Apr, 2023 @ 9:05am 
Do Pickaxes break or did I just lose it somewhere?
Noob Golberg Machine 10 Apr, 2023 @ 11:44pm 
For the love of everything Grimrock, why make an instant death trial and error puzzle with zero clues on how to solve it?
Včelí medvídek 26 Feb, 2023 @ 12:21am 
Well done. Put one starter torch in and fix the deathtrap at cemetery and it willr emvoe all complaints toward 10/10.
Včelí medvídek 25 Feb, 2023 @ 11:46pm 
@nick - use bombs.
nickkessler27 25 Feb, 2023 @ 8:27pm 
Wow, that battle with the ratlings in the waterworks is way, way, way too hard for starting characters at normal difficulty. I hope easy works--I don't want to get anymore panic attacks and seizures on my game night. :-\
Diaten 21 May, 2022 @ 8:24am 
Finished. 20/22 secrets found.

Played on Normal difficulty (with a new party) but it felt like Hard of the original game for me. So, I'd say pick Easy if you struggled with Hard in the original campaign.

Level design is quite good and smart. Bosses are mostly interesting, enemy and secret placement and overall structure are nice.

But some things I've found very frustrating. First, there're no torches in the mod. At all. So you need to have a mage with Concentration 2 as soon as possible, otherwise you just won't see a thing. Even a thing you placed somewhere yourself, lmao.
Second... this cemetery puzzle is a disaster. Probably one of the worst puzzles in games I've ever encountered. I don't understand how and why it could be even designed this way. But I do undestand people who rage quit at this moment. (or "these moments", because you'll have to solve it twice)

Other than that I enjoyed the module.