Darkest Dungeon® II

Darkest Dungeon® II

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Johancito's Scourge Mod
   
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General: Overhaul
Class Mods: Tweak
File Size
Posted
Updated
40.128 KB
25 Nov @ 3:58pm
29 Nov @ 3:53pm
2 Change Notes ( view )

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Johancito's Scourge Mod

Description
“I am purged of beauty, empty of all but blight!”
This mod was made based on Johan193’s idea for a Scourge mod aimed to improve Scourge’s path based around the initial concept of “divesting others from their burdens” This mod adds some additional effects on Toxic and aims to make Scourge a path that can help redirect DOT and stress to himself and use those for its own benefit.

This mod added some extra effects to Toxic and reworked his paths skills.

Toxic changes

  • When getting Toxic, healing 45% to 65%.
  • Toxic now adds a \+2 Duration Dealt to Bleed, Blight and Burn per Toxic Token.
  • Toxic now adds a \+2 Duration Received to Bleed, Blight and Burn per Toxic Token.

Skill changes

  • Deathless and Deathless+ HP threshold changes from 50% to 60%.
  • Deathless and Deathless+ cooldown changes from 2 to 3 turns.
  • Deathless self-healing changes from 35% to 45%.
  • Deathless ally healing changes from 25% to 35%.
  • Deathless+ self-healing changes from 50% to 60%.
  • Deathless+ ally healing changes from 35% to 45%.
  • Suffer+ no longer removes Bleed/Blight/Burn from Flagellant at the end of Next Turn.
  • Suffer+ now adds 2 Stress upon use.
  • Lash’s Gift has been completely reworked as a tool to increase his own DoT.
  • Lash’s Gift and Lash’s Gift+ now have a 2 turn cooldown.
  • Lash’s Gift and Lash’s Gift+ now heal 15% to Flagellant.
  • Lash’s Gift and Lash’s Gift+ now add 2 Blight to Flagellant.
  • Lash’s Gift now has a 2 uses limit.
  • Lash’s Gift now adds 2 Stress to Flagellant.
  • Lash’s Gift+ now adds 3 Stress to Flagellant.
  • Lash’s Gift+ now adds 3 DOT to Flagellant per existing DOT type.
  • Sepsis has been completely reworked as a tool to use his own DOT to damage the opponent.
  • Sepsis and Sepsis+ now have a 5 turns cooldown.
  • Sepsis and Sepsis+ now required Flagellant to have Bleed, Blight or Burn.
  • Sepsis and Sepsis+ now ignore Blind.
  • Sepsis and Sepsis+ damage to target now consider Flagellant’s DOT instead of target's Blight.
    • Sepsis does 50% of Flagellant’s DOT.
    • Sepsis+ does 100% of Flagellant’s DOT as damage.
  • Sepsis now heals Flagellant for 35%.
  • Sepsis+ now heals Flagellant for 60%.
  • Sepsis and Sepsis+ now have an additional effect of healing an extra 15% if Flagellant’s DOT is equal or bigger than 60\.
  • Sepsis and Sepsis+ now have an additional effect of adding 1 Speed to Flagellant for 3 Turns if Flagellant’s DOT is equal or bigger than 60\.
  • Sepsis and Sepsis+ removes Flagellant’s DOT unless the target has Combo.
  • Sepsis and Sepsis+ now clear’s Flagellant’s skills cooldown if target has Combo.
3 Comments
DarkestCat1d4 16 Dec @ 1:23pm 
seems kinda broken if you just use sepsis as a like dot bomb with no cd and no dot removal, lashes gift seems kinda redundant, you can use it for meltdown but idk if u wana self dot just for more hp and 1 speed down the line.
ItsCrisDiaz  [author] 1 Dec @ 6:17am 
Interesting, I'll give it a look and either make a workaround or I'll add a different effect to it.
【BOT】天童 爱丽丝 30 Nov @ 4:53am 
So obvious that Your Sepsis Change:“Self: If :dd2bleed::dd2blight::dd2burn: >=60” will not work
In the CSV
element_ start, performer_ has_ 60_ dot_ or_ greater , Condition
m_ ConditionType, dot_ tag_ amount,
m_ ConditionActorType, PERFORMER ,
m_ ConditionString, dot,
m_ ConditionNumber , 60,
m_ _ConditionNumberType , GREATER THAN_ OR_ EQUAL,
element_ end
This means need 60 different kinds of DOTs on the character.NOT "Selfs remaining DOTS >= 60"