Kerbal Space Program

Kerbal Space Program

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SUPER FLY + Lander (v2.1)
   
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Craft Type: Ship
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2024년 11월 11일 오후 7시 05분
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SUPER FLY + Lander (v2.1)

DEAD MEAT님의 1 모음집
DEADMEAT's KSP Home World ION Navy
아이템 8개
설명
The "SUPER FLY" +
the "SPIDER and the FLY"

Heavy Duty Lander with Rovers.
(rev.2.1)
11/11/24

NO MODS REQUIRED
ONLY STOCK / DLC GAME PARTS USED TO CRAFT


The "SUPER FLY"
Delivery Vessel / Station Core ...
Lander Crew = 5

This is my top of the line no MODs Lander / Delivery Vehicle / Station Core.

Capable of two way trips to either or both Kerbin Moons or one way trips beyond. The SUPER FLY is part of the ION Fleet and has an Electrical System balanced to run the IONs at 2/3 speed basically forever. The system has been balanced so as to have enough battery storage to run 2/3 speed through the dark side, and then recharge completely while still at 2/3 speed on the Sunny Side.
But it does not just rely on the IONs, it also has 3 Skipper Engines and arrives in orbit on station with 15,300 units of liquid fuel for large maneuvers. If you start the big moves off with the liquid fuel engines, and about half way through finish them off with the IONs you can basically do twice as many, or ... twice as big.
Reverse the order on an approach, shake off as much as possible with the IONs at a distance and then grab it with the Skippers.
You can also set up maneuvers out about 15 minutes away (or hours, and go AFK) and dial in the IONs at "CRUISE SPEED" to match the Node Time and it's almost like setting a course.

For two way trips the SUPER FLY has a 5 KERBAL Reentry Vehicle with Chutte's and Heat Shields. The FLY was designed from the start to function as a Station Core after dropping off the Lander on one way missions. It has Docking Ports in all sizes and positioned for both access and future building needs. It has the ION advantage and will never be totally without power. It carries 2 Deep Space COMM SATs and with itself makes 3 for setting up an orbital network to support the surface bases established by the Lander.

The "SPIDER and the FLY" Lander ...
The SPIDER is DUNA rated and can Land and make orbit on any Moon. On DUNA it can go from 900m/s to 20m/s in just 2500m, it is a very high performance Lander and DOES NOT LACK POWER. It has a 4 Kerbal Habitat and enough storage for Science Experiments to set up 3 Bases. The 4 Kerbal Land Rover is a very heavy duty one and can climb and stop on 45 deg inclines ... any environment. The 2 Kerbal ION Rover is MUN Rated.
*it is best to always check your Vessel's storage before launch.
I do load these Craft but sometimes when downloaded they show up empty.

***********************************
New with revision 2.1
>Added a Cockpit to the SPIDER Lander for more reliable operation beyond the Networks reach.
>Added and tested all the Ladders for it.
>Added 4 large Pistons, one on each corner, and by jacking up the low side just an inch with them it stops the sliding, even on some pretty steep inclines.
>Added a small Drill and Refinery for limited mining operations.
*************************************

The SCHWARTZ 400 Lifter (400 seconds to decouple) has a Launch Sequence programmed as Action Group #1, this Launch is pretty amazing and there's no way any Human could ever match the efficiency of a K1000 programmed launch ... good stuff.
This one works best launched from the Launch Pad and puts the Ship on station in orbit with over 15,000 units of Liquid Fuel onboard. Not Humanly possible to match.
To use ...
Turn SAS, and RCS to ON.
Go full Throttle.
Use Action Group #1 to Launch.

*There's a 5 second window where I spread out all the stuff that usually happens all at once when staged at the beginning,
just wait for it
*There are Action Groups to manipulate the Engines and Panels.

** If you drop the Rover and nothing seems to work ...
Check the "Parking Brake Group" at the top right of your HUD.
Everything must be Parking Brake Group ON on Landers to stop the slide ... it stops EVERYTHING ... servos, motors, rotors.
Release as needed. Put back on when idle.**
댓글 2
DEAD MEAT  [작성자] 2024년 11월 25일 오후 1시 34분 
*NOTE*
I just had to replace my Gamer unexpectedly and I took the opportunity to run through some of my uploads to see if the "NO MODs" ones will work. This one 100% does although it gives a missing module alert.
cool beanz
Because it gives me some cool stuff to play with while I rebuild KSP.
DEAD MEAT  [작성자] 2024년 11월 16일 오전 8시 29분 
v.2.1 is the finial version of the SUPERFLY + Lander.
Can't find one thing a miss.
Repeats and remains in-game, intact, over time.