Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
RC2 likely coming sometime this week. A preview of most of the updates coming:
- New Stairs: two new route of stairs each added to A and C to help improve flow
- Red spawn time Lower: 1 second removed for A and B and first 15 seconds of defending C
- Red spawn points: moved slightly closer to B, farther from C
- Doors on red final spawn: Moved back slightly to make spawn cabinet harder to reach
- Increased B time to cap by 1 second (11 to 12)
- Additional detailing added throughout the map. Heavy additions to C and blue spawn
- Custom Map Image loading screen added
- Fixed issue with C buildings disappearing if standing too far from them
- Fixed players getting stuck/buildings remaining in hallway between A and C after A is capped
- Fixed bots getting stuck on closed doors between A and B/C
- Performance optimizations across map
- Lighting improvements