X4: Foundations

X4: Foundations

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Omega-Class Ship
   
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2 Nov @ 5:07pm
10 Nov @ 9:14am
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Omega-Class Ship

Description
This is a medium size omega-class mining ship. It can haul 1,000,000m3 of any cargo, can take out a station by itself if equipped with omega beams, and can travel at up to 60km/s with an omega engine and omega thrusters. The ship and equipment can only be made in the player wharf.

Equipping omega engines or thrusters on other ships might break the game due to how fast that ship can go, and adding non-omega engines or thrusters to an omega-class ship may cause severe boredom due to how slow it will go.

This is a derivative of a mod by eidgn8: https://gtm.you1.cn/sharedfiles/filedetails/?id=2187176531, and should work alongside theirs.
15 Comments
Michigan Plumbing 19 Nov @ 6:13pm 
Jesus Christ. This is the ship earth always makes when the aliens come to town in a shmup.

If you were to make another one of these, do it with the xperimental shuttle. That vessel was the one ship to rule them all back in X: BTF. People complained about its relative ineffectiveness in the DLC.
Phoenix Prime  [author] 14 Nov @ 1:21pm 
@MackReaper one could make another ship have the same stats as this ship, and allow it to have the same components as the ones for this ship, though if I did that I would want it to be another ship mod entirely.
MackReaper 14 Nov @ 11:15am 
I was wondering if another M or S class ship could be modded with the stats? Just curious
FUBAR MC7203 14 Nov @ 3:26am 
This ship is great fun! 100% recommend.
Phoenix Prime  [author] 13 Nov @ 3:36pm 
The rotation was tuned with a full cargo bay in mind. With the large cargo size, it's challenging to make it flyable when empty AND when full, so there were compromises. That's also why the ship weighs more than probably any other in the game, so that a full cargo bay causing flying issues would be minimized.
desertmomof5 13 Nov @ 3:21pm 
This ship rotates way too fast for it's own good. Other then, I'm loving it
FUBAR MC7203 10 Nov @ 1:28pm 
@Phoenix Prime Thank you, I got one getting built now! Thank you :)
JohnDriver 10 Nov @ 11:01am 
@Phoenix_Prime Thx for the answer and for the mod :)
Phoenix Prime  [author] 10 Nov @ 10:06am 
@JohnDriver It seems like it's compatible with VRO. I did at least see that I can hold 40 satellites instead of the usual 15 without VRO, so that's nice, but otherwise no other changes were seen.
Phoenix Prime  [author] 10 Nov @ 9:25am 
@FUBAR_MC7203 I updated it so that you should now have the blueprints known on startup. I verified the blueprints updated from unknown to known with my save.
@JohnDriver I will check compatibility with VRO shortly