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Tactical Weapons
   
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Mod, 1.5
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26 Thg10, 2024 @ 5:26am
26 Thg10, 2024 @ 10:29am
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Tactical Weapons

Mô tả
Tactical counterparts to vanilla weapons.

There are a lot of really good weapon mods that add ALOT of guns into Rimworld. But I feel like they are a bit much and some feel cluttered and bloated.

So this is why I made this mod. Its a very lite addition in a form of upgraded versions of the most used guns in Rimworld. They fill the gap between industrial and spacer tech.

Tactical weapons are modern looking weapons with high quality internals and tactical attachments. They provide around 10-20% increase in aim time and reload speed with a 5% Increase of accuracy compared to their vanilla counterparts. There is around 20% increase in material costs and +1 crafting skill level requirement.

Overview

Tactical assault rifle is a direct upgrade over the vanilla Assault Rifle. Instead of using the Vietnam era M16 model, it is based on a more modern HK 416 A5 used by special forces and navy seals.




Tactical Heavy SMG is a direct upgrade over the Heavy SMG. The model is based on HK UMP.




Tactical Marksman Rifle is a mix between the vanilla Bolt Action rifle and Sniper Rifle. Its fast firing semi auto rifle that has reduced accuracy (for some reason the vanilla Bolt Action Rifle is crazy accurate and using its stats as a base made the gun completely OP). Its perfect for engaging targets just beyond the assault rifle range when you don't need the extreme range of a sniper rifle. The model is based on the legendary MK14 mod 0.



Additional info & FAQ

-The weapons are balanced to not be overpowered yet still provide a noticeable performance increase. Pawns no longer feel like armed civilians but as skilled operators with their quicker reaction times.

-They can be crafted at the same benches that the vanilla counterparts and become unlocked at the same time.

-They use the same ammo and stats then vanilla counterparts, all the armor penetrations are the same. I tried to keep the changes minimal.

-Enemies will sometimes arrive with these weapons equipped when at the appropriate stage of the game.

-Randy dropped one of these in a random weapon drop... So I guess that can happen.

-Integrated patch for Muzzle Flash. https://gtm.you1.cn/sharedfiles/filedetails/?id=2917732219

-Safe to install on an existing save game. I had no issues uninstalling it either.



Thanks
I based my mod on the textures and sounds from "GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense" mod. Check out his awesome mod if you want ALOT of quality made weapons in your game!

https://gtm.you1.cn/sharedfiles/filedetails/?id=3285968063



Detailed stat comparison for those who want to know the EXACT numbers:
Assault Rifle -> Tactical Assault Rifle Reduced aim time due to holo sight, better accuracy due to magnifier. Modifications add to weight and material cost. Mass 3.5 -> 4.0 Short Range Accuracy 0.70 -> 0.75 Medium Range Accuracy 0.65 ->0.70 Long Range Accuracy 0.55 -> 0.60 Range 30.9 -> 30.9 Warmup time 1.0 -> 0.8 Cooldown 1.70 -> 1.50 Material cost: Steel 60 -> 80 Components 7 -> 9 Crafting Skill Requirement 6 -> 7 ---------------------------------------------------------------------------------- Bolt Action Rifle -> Tactical Marksman Rifle -> Sniper rifle A mix between the Bolt Action rifle and Sniper Rifle. Fast firing and reloading speed due to being semi auto. Slightly improved aiming speed due to mid range 2x-6x scope. Shorter range and less material cost compared to a sniper rifle. Mass 3.5 -> 3.8 -> 4.0 Short Range Accuracy 0.80 -> 0.70 -> 0.70 Medium Range Accuracy 0.90 ->0.80 -> 0.86 Long Range Accuracy 0.80 -> 0.70 -> 0.88 Range 36.9 -> 36.9 -> 44.9 Warmup time 1.7 -> 1.5 -> 3.5 Cooldown 1.50 -> 1.2 -> 2.3 Material cost: Steel 60 -> 80 -> 60 Components 3 -> 6 -> 8 Crafting Skill Requirement 5 -> 7 -> 7 ---------------------------------------------------------------------------------- Heavy SMG -> Tactical SMG Similar to the Heavy SMG, slightly better accuracy and firing speed due to the holopoint, grip and flashlight. Mass 3.5 -> 3.7 Short Range Accuracy 0.65 -> 0.70 Medium Range Accuracy 0.35 ->0.40 Long Range Accuracy 0.20 -> 0.25 Range 22.9 -> 22.9 Warmup time 0.9 -> 0.8 Cooldown 2 -> 1.5 Material cost: Steel 75 -> 75 Components 4 -> 5 Crafting Skill Requirement 5 -> 6
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8 bình luận
CrackaJack 3 Thg12, 2024 @ 10:35am 
@GrahammerTek ur comment made me check :D gives me hope for more of this..fkin detailed, man.
@Xale86 have you considered making the recipes for the guns require their basic version?
pistol would be awesome, sniper, mg and pumpgun too...
GrahammerTek 16 Thg11, 2024 @ 12:11am 
That Tactical SMG looks really good, love what you did with my textures there. And yeah, for anyone else reading this I am okay with my stuff being used here.
Xale86  [tác giả] 8 Thg11, 2024 @ 9:59am 
I had a very brief look into CE. Seems easy to make it compatible, but I never played with CE so I am not familiar with all the additional stats and balance. I am thinking of doing a playthrough with it to get familiar and then I will probably update my mod.
BigGovernment 8 Thg11, 2024 @ 8:27am 
Well, I'll be the one to ask I suppose. Any plans for CE compatibility?
Enzo carini 27 Thg10, 2024 @ 2:22pm 
Fantastic!!!!!
Xale86  [tác giả] 26 Thg10, 2024 @ 10:42am 
UPDATE: Weapons now support Muzzle Flash mod if you have it installed. No patch needed.

I didn't add any tactical pistols because I don't usually use pistols and I wanted to keep the mod small.

Drum magazines could be interesting. If I make any more weapons I might use them.

This is my first mod for Rimworld and its a learning experience. Perhaps one day it might be possible to switch attachments around, but at the moment my modding skills are nowhere near anything like that.
Scout Gaming 26 Thg10, 2024 @ 6:52am 
Tactical pistol?
嘟嘟 26 Thg10, 2024 @ 6:48am 
very well ,we need drum magzine!:steamhappy: