RimWorld

RimWorld

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GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
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Mod, 1.4, 1.5
File Size
Posted
Updated
8.077 MB
9 Jul, 2024 @ 9:00pm
5 Jan @ 1:15am
15 Change Notes ( view )

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GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense

In 1 collection by GrahammerTek
GrahammerTek's Mods
11 items
Description
Tired of raiders showing up with the same old autopistol? Want a realistic gun mod with a little more "style"? Don't care about so called "Bloat? Then GTek has a supply of used, surplus sporting rifles with your name on it!

The calibers being listed in the screenshots is for CE users, but it also shows a good idea of how much damage they do. Note that certain weapons may appear too small or too large, as this was made with CE in mind which has its own weapon rendering system.

Known Issues:
For Combat Extended users: Due to the way that Rimworld detects mod files, having multiple versions of CE installed at the same time can lead to the CE patches not loading, causing guns to behave weirdly. If you have both the Steam version and the GitHub version of CE installed, you will have to delete one of them.

Potentially Asked Questions:

Q: Why can't I craft x weapon?
A: In order to cut down on taking up menu space, certain weapons which are simply cosmetic variants of the same gun or have extremely similar stats can only be found through trade or used by raiders. This also applies to civilian (semi-auto) variants of guns, weapons which simply would be extremely overpowered if they could be crafted for low cost, or weapons which aren't particularly useful in combat but could be fun to collect and spice up the typical raider loadout. With Vanilla Expanded Framework installed, you can remove these restrictions and make any gun you want by visiting the mod settings.

Q: Combat Extended Compatible?
A: Hell yeah it is.

Q: Why do my guns look weird?
A: Since this mod was made with Combat Extended in mind, certain weapons use CE's expanded rendering features to allow large guns to fit correctly on the colonist's shoulder. However, since vanilla doesn't have this feature this can cause certain guns (mostly very large ones) to look awkward when held. See last screenshot for examples.

Q: What happened to the melee weapons in the older version?
A: Since the melee side of the mod was mostly neglected, I decided to scrap them and save them for a separate release dedicated to melee. Expect to see it release, someday.

Q: Why did you decide to make this?
A: I only really made this mod so that pirate raids show up with more than just the same revolver every single time, and because for some reason every gun mod I've seen has that one gun that is super rare and exotic in real life with only like 0.5 of them made and in-game they show up in every raid. Plus, I've just noticed a strange lack of mods with guns that normal people actually use day-to-day. Instead, it's mostly military weapons and obscure prototypes, which I do love every once in a while, but I'm honestly just more interested in weapons I can legally own, which is why there's a larger emphasis on pistols and AR-15s here than any other workshop mod.

Q: May I make a suggestion?
A: Sure thing, though I have a very specific taste in firearms so don't feel too bad if it's not something I'm interested in.

Supported Mods:
Muzzle Flash [Only with CE]
Vanilla Expanded Framework [For extra optional settings]

Donations:
[ko-fi.com]

If you want to talk to me personally, contact grahammertek on Discord.
Popular Discussions View All (1)
33
18 Oct, 2024 @ 7:09pm
PINNED: Weapon Suggestions
GrahammerTek
177 Comments
GrahammerTek  [author] 16 Jan @ 2:13pm 
Sounds like that might be a problem with a different mod, I've not seen that issue reported before
SHXCK_PR 16 Jan @ 1:13pm 
When sent a pawn to hunt deers it simply doesnt shoot the animal, log said tried to make more than 10 jobs:


started 10 jobs in one tick. newJob=Hunt (Job_3051829) A = Thing_Deer282361 jobGiver=RimWorld.JobGiver_Work jobList=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
GrahammerTek  [author] 15 Jan @ 8:16pm 
I plan to add both of them eventually
Maille Man 15 Jan @ 7:18pm 
Is there a G3 or PTR91?
GrahammerTek  [author] 5 Jan @ 12:33pm 
@Kris - Did you try the fix mentioned in the description? That issue is usually caused by having multiple versions of Combat Extended installed, which causes Rimworld to not load patches properly.
Kris 5 Jan @ 9:53am 
why all the guns from this mod it said 'not CE patch' in the information tab? and it doesn't work.
Tonas 20 Dec, 2024 @ 3:26pm 
Is this compatible with Gun Research Overhaul? It seems a few things are distributed around the new techs but I can't find any compatibility patches around
Tedei 16 Dec, 2024 @ 8:06pm 
Ahh. Just steam being steam and deciding to randomly not download mods fully once again.
GrahammerTek  [author] 16 Dec, 2024 @ 7:31pm 
@Tedei - I am unable to replicate your problem myself, sounds like it may just be Steam not downloading the files properly. Try resubbing and see if that changes anything.
Tedei 16 Dec, 2024 @ 7:15pm 
getting a bunch of errors when I build a machining table in a basic room. Just clicking on it produces a ton of exceptions. Tested with literally just harmony and and this mod. Noticeably i dont see any of the guns in the research tree either