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TPK's - Infernal Contracts
   
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Type: Mod
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16 Oct @ 7:07pm
7 Nov @ 5:06pm
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TPK's - Infernal Contracts

Description
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~ Adds the devilish warlock faction. ~

A torn parchment with a few lines written in blood and a dark promise was all it took to start this journey.
All it will take is a few small sacrifices and power undreamed of will be yours!

Gather the your acolytes, bind lesser and greater demons, write up a few fiendish contracts, and build a mighty temple of evil!

Bring the demonic hordes of hell to earth, draw circles with blood, and bind demons to do your bidding!

Break out the bbq it's demon time!

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each tier of altar after the first increases the power of the created unit by 1.5 and 3.0 respectively

(has access to many custom items and creatures, with a custom spellschool for the warlock)

Uses corpses like the necromancer, and starts with a 20 corpse credit so you can make your first blood runecircle.
If you're not sure how to build your altar, just make a small O out of the blood runecircle, then build your sacrificial altar in the center.

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Made using custom sprites made by me (thepaleking) in keeping with the flavor of the game.
You may -not- use my custom sprites for ANY commercial or non-profit project without my express written permission.


Enjoy! ~TPK~
11 Comments
Tchey 8 Nov @ 12:48pm 
Hello, could you add a screenshot or two, with the units, and a dungeon maybe ?
Nimn 31 Oct @ 6:43pm 
over 200 hours in this game, you'd think my braincells would work better XD
Nimn 31 Oct @ 6:38pm 
again, info i forgot or didn't know. thanks. now i must ask what is this crap where my keeper can wield an infernite staff safely, yet can't carry one to storage safely XD game logic astounds me. but again, thanks for the info. i should have known already but i didn't
ThePaleKing  [author] 31 Oct @ 3:37pm 
You can also individually disable activities prisoners can do, such as hauling or constructing
Nimn 31 Oct @ 7:46am 
did not know that. i'll remember, thanks. always neglected them when i unlocked higher tier demons
ThePaleKing  [author] 31 Oct @ 4:27am 
Infernite ore/weapons burning units is a basegame feature. If you need healing, summon some maidens, they have "advanced healing" so they can heal other units
Nimn 31 Oct @ 4:19am 
completely spontaneous dying. no fights, no traits like hates all of a species, and if anything it's picking up an infernite weapon not the ore itself. i've been watching the forge room near lava and when an imp or prisoner stood on the weapon they died, i thought for a while they were just dropping the weapon after death and never thought the weapon did it. it's not the end of the world, but i don't see many if any good alchemists among the forces i can summon and the prisoners i get are the only alchemists i have who can make healing potions. probably my only gripe about the mod in fact, nobody can brew up a healing potion. is the infernite thing base game or a mod feature? normally i have fire resist long before i get infernite so i wouldn't notice
ThePaleKing  [author] 31 Oct @ 4:01am 
prisoners who are not immune/resistant to fire burn when they carry infernite, same with the worker imps. to heal the imp workers (spirit) you need people worshipping at the demon shrine
ThePaleKing  [author] 31 Oct @ 3:55am 
need a bit more info, did a social fight break out? Which imps, the workers or the familiars (they have a magic missile that can hurt allies and make them hostile)?
Nimn 31 Oct @ 3:11am 
nvm. both random imps and prisoners are dying randomly and it's only happening with this faction. just saw a captured witch spontaneously die