Darkest Dungeon®

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Fugu's Changed CC Trinkets
   
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General: Trinkets
File Size
Posted
Updated
594.134 KB
12 Oct @ 4:58pm
15 Dec @ 3:22am
85 Change Notes ( view )
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Fugu's Changed CC Trinkets

Description
Mod Load Order:
Cerebral's Tooltip Fixer
Void's Tooltip Fixer
Fugu's Changed CC Trinkets

If you see any bluestring errors then try moving the mods on the Load Order higher.
If you are using mods that change Crimson Court trinkets such as Trinkets Plus or Courtyard Plus then move this mod above them for it to work.

Supported Languages
The mod is currently translated in the following languages :

English
German
French
sChinese
KoreanA

A mod aimed towards making the current Crimson Court Sets and Boss Trophies to be more gameplay style changing (or simple stat and buff changes)


If a trinket set seems really similar to their base version then its either unchanged/good as they are/small changes to numbers.

This is my first mod so if you see any bugs, balance issues then please comment or reach me about it.

Acknowledgements

Thank you Zotlan, Cerebralcloud92 and Sherin For their coding and modding experience and tolerating me
Diamant for helping me test the mod with feedback and helping on brain storming
Thank you Pavelhurt_male1.ogg for the Preview Image he has made
Thank you Wulvenr for help on Trinket Seperation support
20 Comments
TheLastRampart 22 Dec @ 8:42am 
I just found that Occultist's Trinkets don't work as intended either. He grants stealth to enemies on using hands from the Abyss
TheLastRampart 21 Dec @ 11:51am 
I don't know if this mod is still being worked on but judging by the most recent reply i'd say it's likely. I've found a bug or probably unintended effect the mod has on a specific Trinket. The Antiquarian trinket says "grants stealth on using get down." what the trinket actually does is grants stealth on every action. This is kinda a problem because you kinda want Antiquarian being attacked since they have such high dodge potential that them being targeted means wasting enemy turns. I think giving stealth on get down is a pretty good idea for the trinket but the fact it puts them in stealth on every action kinda makes it unusable
Tonitrus 3 Nov @ 2:09am 
Thank you for your help and your time! I will try to figure things out on my end.
Tonitrus 1 Nov @ 2:11pm 
You suggestion does not appear to work. I know that if I use the Trinket Separator mod it all works fine but it causes issues with other mods I have. It is odd since all the other trinkets seem to work fine but not these 3 so far. Maybe it just reads as the old trinkets but has the actual game mechanics of your mod?
Fugu  [author] 1 Nov @ 12:37pm 
on my end there is no issue with any of those trinkets, they work fine. Do you have any other mod that changes CC trinkets like Courtyard+ or Trinkets+. If that is the case try moving this one above those. It should fix the issue i believe
Tonitrus 1 Nov @ 11:45am 
These are the bugs I found so far:
Both the Jester Crimson Court Trinkets have there old trinket effects, no the new modded ones.
Both the Bounty Hunter Crimson Trinkets have the same problem.
From what I remember, both the Trinkets from the Arbalest also have the same problem. This one I am less sure as I don't have all the Crimson Court items yet and going off memory.
This is just the trinkets themselves When using both trinkets, the paired effect are the new modded effect.
Fugu  [author] 1 Nov @ 6:23am 
if you find any bugs or issues with the mod then please do tell me. I'll try my best to fix them in the shortest amount of time possible
Tonitrus 1 Nov @ 3:00am 
Sorry, I did not know about having to resub. It works and it is fixed. Should I make sure if the bugs are still present with what I just did or should I just tell you know from what I have noticed? Thank you for your help!
Fugu  [author] 31 Oct @ 10:41pm 
have you tried to unsub then resub to the mod. Mod doesn't update otherwise, since it gave back my trinkets but what else have you noticed?
Tonitrus 31 Oct @ 3:00pm 
Unfortunately, it did not work. I cannot get the trinkets. I know I am doing this correctly because when I switch off the mod I get them back. Let me know if I can say or do anything to help with this. I think I also noticed some other things as well but I am not sure since I started a new file. Thank you for your time!