Crusader Kings III

Crusader Kings III

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Golden Dominion (Alpha)
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16.150 MB
6 Oct @ 7:11am
3 Nov @ 5:00am
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Golden Dominion (Alpha)

Description
This mod is in a VERY early stage of development.

Golden Dominion introduces an exciting new gameplay experience in Crusader Kings III, allowing you to become a landless patrician in a merchant republic! Unlike traditional rulers, your power and influence come not from land or armies, but from your status as a wealthy merchant.

Rise to prominence within the Republic and manage your family’s fortune.


1. Play as a Landless Patrician
For the first time, you can experience Crusader Kings III as a landless character. As a Patrician, your influence is built through wealth and prestige, rather than controlling land. You may not hold a county or duchy, but your merchant family wields power through gold, diplomacy, and strategic alliances within the Republic.

Unique Patrician Gameplay: While landless, you remain a crucial player within the Republic, using your wealth to grow influence and maintain your family’s status.

2. Merchant Family
You may not control land, but you control your family's wealth. Build your fortune through trade deals, favors, and clever investments. The better you manage your family’s resources, the greater your influence becomes in the Republic.

Family Fortune Management: Manage the wealth of your family, ensuring your heirs inherit not just gold, but the means to survive and thrive as patricians.

3. Elect the Doge
Though you do not hold land, you and your fellow Patricians have the power to elect the Doge, the ruler of the Republic. Your wealth and standing among the other families influence this process. Secure alliances, outmaneuver rivals, and work behind the scenes to ensure a favorable Doge sits on the throne, one who will reward your family for its loyalty—or perhaps become the Doge yourself.

Merchant Family Elections: The Doge is chosen by the powerful merchant families, and your ability to gain support will be the key to maintaining influence in the Republic.

4. Conflict with the Narentine Pirates
As a powerful merchant family in Venice, you will need to navigate the treacherous waters of the Adriatic Sea, where the infamous Narentine pirates wreak havoc on Venetian trade routes. In the earliest bookmark, Golden Dominion introduces a unique conflict between Venice and the Narentine pirates, a constant threat to your family’s wealth and the Republic's dominance. Will you support military action against them or enlist mercenaries to protect your convoys?


  • Trade Expansion
    More trade events, anti-piracy, mechanics, rivalries between different plutocracies.
  • More Events
    Right now there are not that many events and I would like to add more.
  • Political Schemes
    Schemes between merchant families to exert power.
  • Contracts for Adventurers and Merchant Families
    I'd like to add some special contracts available for adventurers in plutocratic realms.
  • More Domicile Buildings
    There's a limited amount of domicile buildings and I would like to add more.
  • Vassal Contracts
  • Laws for Plutocracies
  • Activities
  • Expanded Election & Campaigning


  • Can you update the mod?
    If there's a new update I'll be updating the mod as soon as I get the oppurtunity. Currently compatible with: 1.13.1
  • Is this mod compatible with X mod?
    If you put this mod at the bottom of the load order, it might work, but no features are integrated with other mods.
  • Can you make a compatch for X?
    Right now, I'm focusing on development rather than compatibility with other mods.
  • I have found a bug.
    Great, just report it in the comments. Make sure you don't have other mods loaded.

Special thanks to the CK3 Mod Co-op Discord for being very helpful.
Popular Discussions View All (1)
11
10 Nov @ 7:33am
Suggestions
Azeloth
190 Comments
Valeran 5 hours ago 
God this mod takes me back to the whole republic gameplay in CK2 and that was a blast, hopefully the devs see this mod and implements it somehow!

It adds such a unique (almost) way of playing CK3 compared to all the vanilla stuff. And considering it's Alpha and already has all the stuff I believe existed in CK2, I might be wrong. Is mindboggling.

Makes me excited to see what the future holds haha.

10/10 mod ngl
Emil  [author] 22 Nov @ 5:24am 
@Motoko Thank you. :) Yeah, when you have high scaling, some of the GUI gets obstructed. You can still press escape on your keyboard however.
Motoko 22 Nov @ 2:01am 
I'm surprised this is still an Alpha. Its amazingly detailed, incredibly well done. I can't wait to see how the full release is going to be. The only issue I found was the trade menu getting too much to the left, and making it imposible to close, but for the remainder? And incredible mod.
dongshi135 22 Nov @ 12:41am 
it's so interesting!!!
Westerado 21 Nov @ 8:52am 
Interesting mod. Will wait until a later stage of development but will follow it with keen eyes!!
CubanWitcher 17 Nov @ 1:30pm 
Really been wanting to play with this mod. Any idea when it'll get updated?
Catsize 5 Nov @ 10:27am 
I removed the mods from the collection leaving only mods to facilitate gameplay, large only RICE if the problem is in it strongly ask to make a patch to it.
Catsize 5 Nov @ 10:23am 
Separately, with the cheats, I was unable to identify the reason for the loss of buildings on the estate. And when I just played the buildings were sometimes saved or not.
Catsize 5 Nov @ 10:20am 
No, I did not move the estate, and the mods I have do not affect the game except for RICE. I don't know what is the reason for such behavior of the estate.
Emil  [author] 5 Nov @ 7:34am 
@Catsize That sounds very strange, do you happen to play with other mods?
If you're referring to buildings being built that you did not build, then it might be the case for "Local Business" which automatically builds an internal building depending on the terrain and development of your domicile location.