Team Fortress 2

Team Fortress 2

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vsh_halepizza
   
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Game Mode: Player Destruction
File Size
Posted
Updated
109.048 MB
17 Sep @ 11:17am
13 Nov @ 8:32am
2 Change Notes ( view )

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vsh_halepizza

Description
Hale's Mannly PizzaPlace

During the part of the comics where Gray Mann owns Mann co. and is trying to kill red team, red team hides out in the Saxton Hale themed pizzeria/arcade known as Hale's Mannly PizzaPlace.

Gray Mann hacks into the advanced animatronic Hale, which is of course, made to be at least nearly as strong as him because Saxton insisted); and tells it to kill the team. The team has to defend against it until the morning when the robot's systems begin verifying the files and detects the altered instructions, or until they can kill the machine.

Only one door can be shut at any time, the map is full of secrets.

Map was made for Serider.TF (but can be used elsewhere, don't worry): connect 91.109.116.31:27015

Link to Gamebanana page with all credits: https://gamebanana.com/mods/542853
5 Comments
FlaminSarge 15 Nov @ 5:01am 
The sv_cheats is due to this logic_auto entity https://i.imgur.com/jZjyWzn.png it's trying to set a cvar that requires sv_cheats to work (tf_bison_tick_time).
Does the map need to set bison tick time to 0 to function? If not, those servercommands should be removed.
Zombiepig414  [author] 12 Nov @ 8:55am 
NEW UPDATE: i think i fixed an issue with a decal thing for some servers, i tried looking into the sv_cheats thing, i might look into it some more but i overall havent found anything that would cause it
infinite phantasm 6 Nov @ 1:31pm 
why does this map enable sv_cheats 1 at the start of every single round if the server host has sv_allow_point_servercommand always active? you should never, and i mean NEVER be changing this convar without the server owner's permission/without prior knowledge, especially for something as mundane as a VSH vscript map
Zombiepig414  [author] 18 Sep @ 4:52am 
Katsu im glad you all enjoyed! and yeah i wasnt entirely sure about the balance surrounding the office but overall i did sort of try to make it so hale couldnt just rush in and kill everyone unfairly or something, i was considering adding a vent route or something but it probably would have just felt unnatural, although then again i could see it working, like, everyones stationed at the doors but they forget to check the vent, could work! but even if so, ive been in college recently and havent had a lot of time to work on this, it took me forever to finish this in the first place because i was working on it in my off-time and all that, so overall its not very likely im going to update this majorly any time soon unless theres a gamebreaking bug or something so unbalanced that it ruins the map.
Katsu! :3 17 Sep @ 11:58pm 
We played this on TF2Maps tonight and had an amazing time. I think my only complaint was that it could occasionally be a little hard to move around near the office? Maybe that's the point, idk. A route behind the office, but not going through it, would be quite appreciated!