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However, just in case there is some undocumented problem with the "wealth" condition, I rewrote the comparisons in pre-2.8 style. (There's an outside chance that "wealth" works properly with the ">" operator but not the "<" operator, and that this hasn't yet been noticed by the community.)
I also rewrote the logic so that no trait will be assigned if the game engine has a problem with ordinality of numbers. (Previously, I assumed that "wealth is NOT less than 10000" means "wealth is greater than or equal to 10000". This assumption is no longer present: the >=10000 test is now explicit.)
Hopefully one of these fixes will solve the problem :-)