Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Shield size feels too small for the price of the generators.
My ships where using 1 generator now they would require 20
Segments aren't depleting in the way i'd expect->
Lets say that the 4'th zone is getting hit. Instead of it going off the first one will go off.
I would love to see it in a way that a shield has a changable amout of zones and the radius.
Would finnaly make my dreams of fighting in a way where i rotate my ship to relive my shields of strain etc.
And perhaps (propably just me wanting this) either a changable option for the maximum strenth or just a OP version witch would bring it on pair with SW shield strenth (160k+)
So obstruction isnt a problem but crew availability and power consumption,
I cant code but if you find this interesting maybe you can pick it up in your thinks to do.
love this mod anyway cheers.