Portal 2

Portal 2

Not enough ratings
Portal 2 Maps Collection
   
Award
Favorite
Favorited
Unfavorite
Description
This collection contains a variation of map series that have been created by the steam community.
Items (146)
12 Angry Tests: Part 1
Created by CaretCaret
I have now released a new level called 9 Lives, try it out! Part 1: Once Upon a Time… About the map pack: This map pack consists of six maps with two puzzles per map and one intro map. Every map has a different theme and puzzle element. I have tried to kee...
12 Angry Tests: Part 2
Created by CaretCaret
I have now released a new level called 9 Lives, try it out! Part 2: Lasers Are a Girl’s Best Friend About the map pack: This map pack consists of six maps with two puzzles per map and one intro map. Every map has a different theme and puzzle element. I hav...
12 Angry Tests: Part 3
Created by CaretCaret
I have now released a new level called 9 Lives, try it out! Part 3: Don’t Eat the Paint About the map pack: This map pack consists of six maps with two puzzles per map and one intro map. Every map has a different theme and puzzle element. I have tried to k...
12 Angry Tests: Part 4
Created by CaretCaret
I have now released a new level called 9 Lives, try it out! Part 4: A Bridge Too Far About the map pack: This map pack consists of six maps with two puzzles per map and one intro map. Every map has a different theme and puzzle element. I have tried to keep...
12 Angry Tests: Part 5
Created by CaretCaret
I have now released a new level called 9 Lives, try it out! Part 5: You Put the Fun in Funnel About the map pack: This map pack consists of six maps with two puzzles per map and one intro map. Every map has a different theme and puzzle element. I have trie...
12 Angry Tests: Part 6
Created by CaretCaret
I have now released a new level called 9 Lives, try it out! Part 6: A House Divided About the map pack: This map pack consists of six maps with two puzzles per map and one intro map. Every map has a different theme and puzzle element. I have tried to keep ...
12 Angry Tests: Part 7
Created by CaretCaret
I have now released a new level called 9 Lives, try it out! Part 7: Revenge of the Turret About the map pack: This map pack consists of six maps with two puzzles per map and one intro map. Every map has a different theme and puzzle element. I have tried to...
Advanced Overgrowth #1
Created by buttsicle
A recreation of Portal 1's Advanced Chamber 13. Featuring a goo pit, only one cube and replacing the other one with a Redirection Cube!...
Advanced Overgrowth #2
Created by buttsicle
A recreation of Portal 1's Advanced Chamber 14! Some walls are now non-portalable, making getting somewhere a challenge now. The Excursion Funnel no longer reverses polarity and a new button is needed to exit!...
Advanced Overgrowth #3
Created by buttsicle
A recreation of Portal 1's Advanced Chamber 15! Changes include an infinite portal momentum fling, an extra laserfield, faster funnels, more angled panels and less portalable walls! (And probably other changes escaping my mind at the minute...)...
Advanced Overgrowth #4
Created by buttsicle
A recreation of Portal 1's Advanced Chamber 16. Turrets are all caged, Cubes are dropperless and a Light Bridge has been added as a shield! All droppers present in the map are simply decorational....
Advancement #1 - Singularity
Created by buttsicle
And thus a new series begins, taking the concepts of Portal 2's test elements and mingling them together with the Blue Portal Gun, at least for now. This test has one cube, one portal gun, one laser, one way out. It's all singular in this chamber....
Advancement #2 - Redirectional
Created by buttsicle
A two-room test chamber, one has a laser and two auto-portal placers and the other has two cubes and seemingly no way back once you enter, so you may think at first... Little did you know. The orange gateway never vanished....
Advancement #3 - Tri-Angular
Created by buttsicle
One portal, three lasers, four cubes. The title alludes to the solution of this very chamber, which surprisingly isn't complex at all....
Advancement #4 - Bridge Building
Created by buttsicle
The wonderous Hard-Light Bridge decides to have a visit in this one-portal gun chamber, alongside it's trusty pal, the Discouragement Beam!...
Advancement #5 - Eagle
Created by buttsicle
Use the power of the Aerial Faith Plate to soar into interstellar realms! ...or maybe not. Just use it to fling yourself across a room I guess, what more do you want? Oh hey! The Light Bridge decided to make an appearance too! Fun....
Advancement #6 - Excursion
Created by buttsicle
In comes the Excursion Funnel, better use it carefully! Don't want to take a dip in the toxic goo now, do we? Would you look at that, the Faith Plate decided to return too!...
Citraura #1
Created by buttsicle
Use the power of your Orange Portal Gun to navigate your way through these High Energy Pellet tests involving the Pellet Positron Orb and Cube Reflectors from the Rexaura Portal 1 mod! This also introduces the Infinite Pellet Launchers and Timed Pellet Cat...
Citraura #2
Created by buttsicle
Two more single-portal Rexaura tests! First one is a simple normal pellet test, but the second one heavily involves Cube Reflectors, Positron Orbs, Timed Catchers and an Infinite Pellet!...
Citraura #3
Created by buttsicle
Another two chambers, focusing on Cube Reflecting and timing! Oh, and Positron Orbs also fizzle Cubes too! Enjoy....
Citraura #4
Created by buttsicle
Introducing the Radiative Flux Rectangle! A special energy field that reacts and sends an output when an Energy Pellet passes through it. These fields can either be timed or a toggle. The first chamber has some timing mechanics to it, the second one has so...
Citraura #5
Created by buttsicle
A larger test featuring all the elements introduced thus far! Including both types of Radiative Flux Rectangle, Cube Reflectors and Retractable Positron Orbs!...
Citraura #6
Created by buttsicle
Another test featuring all introduced elements thus far. This one is a semi-recreation of one of the bonus chambers from Rexaura, except there's some subtle changes here and there. Enjoy!...
Citraura #7
Created by buttsicle
A simple test involving an Infinite Pellet, Cube Reflector, Positron Orb and Momentum! Enjoy!...
Citraura #8
Created by buttsicle
A chamber with the Blue Portal Gun! Use it's timed portal placements to get the Pellet to it's receiver and upgrade your Orange Portal Gun to the Dual Portal Gun! This chamber uses every mechanic introduced thus far, and the Dual device is needed to reach ...
Citraura #9
Created by buttsicle
Two fairly simple chambers meant to introduce you to the Dual Portal Device. The first one involves some simple Cube Reflecting whereas the second involves some timing with avoiding Energy Pellets from killing you!...
Designed for Danger Part 1
Created by Puddy
Part 1 / 8 To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. The collection can be found here: http://gtm.you1.cn/sharedfiles/filedetails/?id=104612418 More information can be found at www.desig...
Designed for Danger Part 2
Created by Puddy
Part 2 / 8 To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. The collection can be found here: http://gtm.you1.cn/sharedfiles/filedetails/?id=104612418 More information can be found at www.desig...
Designed for Danger Part 3
Created by Puddy
Part 3 / 8 To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. The collection can be found here: http://gtm.you1.cn/sharedfiles/filedetails/?id=104612418 More information can be found at www.desig...
Designed for Danger Part 4
Created by Puddy
Part 4 / 8 To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. The collection can be found here: http://gtm.you1.cn/sharedfiles/filedetails/?id=104612418 More information can be found at www.desig...
Designed for Danger Part 5
Created by Puddy
Part 5 / 8 To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. The collection can be found here: http://gtm.you1.cn/sharedfiles/filedetails/?id=104612418 More information can be found at www.desig...
Designed for Danger Part 6
Created by Puddy
Part 6 / 8 To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. The collection can be found here: http://gtm.you1.cn/sharedfiles/filedetails/?id=104612418 More information can be found at www.desig...
Designed for Danger Part 7
Created by Puddy
Part 7 / 8 To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. The collection can be found here: http://gtm.you1.cn/sharedfiles/filedetails/?id=104612418 More information can be found at www.desig...
Designed for Danger Part 8
Created by Puddy
Part 8 / 8 To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. The collection can be found here: http://gtm.you1.cn/sharedfiles/filedetails/?id=104612418 More information can be found at www.desig...
Diverse Remastered
Created by Skairul
After a long hiatus and having to juggle with many things irl, I've finally been able to sit down and create another map inspired by my first ever published Hammer map, Diverse. A simple set of 3 tests utilising the unused Pneumatic Diversity Vent. Enjoy! ...
Enigma Protocol | Chapter 1
Created by Night Melon
Set shortly after the events of the Cooperative Testing Initiative, a test subject wakes to GLaDOS' newest testing track. Make your way through 22 brand new test chambers in this map pack. Chamber 02 inspired by Stratos' Prolongued Exposure...
Enigma Protocol | Chapter 2
Created by Night Melon
Set shortly after the events of the Cooperative Testing Initiative, a test subject wakes to GLaDOS' newest testing track. Make your way through 22 brand new test chambers in this map pack....
Enigma Protocol | Chapter 3
Created by Night Melon
Set shortly after the events of the Cooperative Testing Initiative, a test subject wakes to GLaDOS' newest testing track. Make your way through 22 brand new test chambers in this map pack. Chamber 09 inspired by Ben77's Reflection...
Enigma Protocol | Chapter 4
Created by Night Melon
Set shortly after the events of the Cooperative Testing Initiative, a test subject wakes to GLaDOS' newest testing track. Make your way through 22 brand new test chambers in this map pack....
Enigma Protocol | Chapter 5
Created by Night Melon
Set shortly after the events of the Cooperative Testing Initiative, a test subject wakes to GLaDOS' newest testing track. Make your way through 22 brand new test chambers in this map pack....
Enigma Protocol | Chapter 6
Created by Night Melon
Set shortly after the events of the Cooperative Testing Initiative, a test subject wakes to GLaDOS' newest testing track. Make your way through 22 brand new test chambers in this map pack. Chamber 16 inspired by AmnDragon's Cubi....
Enigma Protocol | Chapter 7
Created by Night Melon
Set shortly after the events of the Cooperative Testing Initiative, a test subject wakes to GLaDOS' newest testing track. Make your way through 22 brand new test chambers in this map pack....
Enigma Protocol | Chapter 8
Created by Night Melon
Set shortly after the events of the Cooperative Testing Initiative, a test subject wakes to GLaDOS' newest testing track. Make your way through 22 brand new test chambers in this map pack....
Gelometry #1: 1950
Created by buttsicle
The first of a more up-to-date series of tests involving the Mobility Gels! This first test acts as an introduction to Replusion Gel, set in a 1950's Enrichment Sphere!...
Gelometry #2: Control Group
Created by buttsicle
A remake of my first chamber from the Aperture Test Initiative! This one has you creating your own splats of Repulsion Gel and introduces the Death Fizzler! Enjoy!...
Gelometry #3: 1960
Created by buttsicle
Now introducing the Excursion Funnel! Utilise it to paint your way to victory in this bouncy, condemned 1960's chamber!...
Gelometry #4: Asbestos
Created by buttsicle
Introducing the Propulsion Gel - in one of the earliest chambers constructed for it, when it was first being tested in the 60's before proper use in the 70's! Speed your way through this propulsion chamber!...
Gelometry #5: 1970
Created by buttsicle
The Funnel makes a return with the Propulsion Gel in the first of the 1970's spheres. Utilise it and the mechanics of momentum to get through this old chamber!...
Gelometry #6: Sixty Dollars
Created by buttsicle
Use the powers of both the Mobility Gels: the bouncy power of Repulsion and the speedy power of Propulsion to get your way through this long test!...
Gelometry #7: 1980
Created by buttsicle
Introducing the lunatic Conversion Gel! Use it's Portal Conduction mechanics to splatter your way through this 1980's Test Chamber!...
Gelometry #8: Lunacy
Created by buttsicle
Utilise your knowledge on all of the three gels - Repulsion, Propulsion and Conversion in order to mingle your way through this final test chamber! This chamber is a faithful remake of my original Gelometry chamber in the Aperture Test Initiative, spruced ...
Overgrowth #1
Created by buttsicle
A remake of Chambers 00, 01 and 02 from Portal 1 in an Overgrown style....
Overgrowth #2
Created by buttsicle
A remake of Portal 1's Chambers 03, 04 and 05 in the Overgrown style!...
Overgrowth #3
Created by buttsicle
Introducing the first major change of this series of map! The High Energy Pellet has been swapped out for a Thermal Discouragement Beam. Utilise the lasers to complete Chambers 06 and 07....
Overgrowth #4
Created by buttsicle
Introducing the Discouragement Redirection Cube! Utilise the laser to complete these recreations of Portal 1's Chambers 08 and 09!...
Overgrowth #5
Created by buttsicle
Apply the principles of momentum through portals in this recreation of Portal 1's Chamber 10!...
Overgrowth #6
Created by buttsicle
Utilise the power of the Redirection Cube, Laser and Excursion Funnel to upgrade to your Dual Portal Device! This Chamber also introduces the 'Death Fizzler', which can be temporarily turned into just a Laserfield or Emancipation Grill from certain inputs!...
Overgrowth #7
Created by buttsicle
Utilise your Dual Portal Device to fling to victory in this recreation of Chamber 12 from Portal 1!...
Overgrowth #8
Created by buttsicle
A recreation of Portal 1's Chamber 13 in an Overgrown Style. Now featuring the Laser instead of the pellet and switching the moving platform with a moving panel....
Overgrowth #9
Created by buttsicle
A recreation of Portal 1's Chamber 14 in an Overgrown Style! The Pellet has been swapped out with a Laser and the lowering/rising platforms are now an Excursion Funnel. There's also an openable BTS area if you manage to get stuck in the second half of the ...
Overgrowth #10
Created by buttsicle
A recreation of Portal 1's Chamber 15! Due to chamber size limitations, the platform ride is no longer S-bent. The platform ride is now replaced with Excursion Funnels and all pellets are now lasers! A redirection cube is also there....
Overgrowth #11
Created by buttsicle
A recreation of Portal 1's Chamber 16. Avoid the Sentry Turrets whilst utilising the cubes too! The BTS area has been revamped and the beginning also starts through a BTS area too....
Overgrowth #12
Created by buttsicle
A recreation of Chamber 17 from Portal 1 - the Companion Cube test! Unfortunately, BEEmod 2 does not have the Incinerator yet, so you just have to leave the cube behind for now. Pellets are replaced with lasers and some puzzles are altered slightly to adju...
Overgrowth #13
Created by buttsicle
A remake of Portal 1's Chamber 18 with Portal 2 mechanics! There's quite a few changes in this one, but the puzzle remains mostly the same: - Laser instead of Pellet launcher - Light Bridge instead of oscillating platform - Faith Plate instead of huge fall...
Overgrowth #14
Created by buttsicle
A recreation of Portal 1's final chamber - 19! Some new additions and changes: - Lasers instead of pellets - Only one angled panel now - Redirection cube added - Death Fizzlers added - Funnels instead of moving platforms - No incinerator, now a goo pit - F...
Overgrowth #15
Created by buttsicle
A recreation of the first section of the Escape sequence in Portal 1! Navigate your way through observation rooms, and even back through Chamber 09 to get your way out of the facility! Some stuff has obviously been changed, due to limitations with the puzz...
Overgrowth #16
Created by buttsicle
The second part of the Overgrowth's Escape sequence. An attempt at recreating Portal 1's Escape sequence in an Overgrown Portal 2 style!...
Overgrowth #17
Created by buttsicle
The third part of the recreation of Portal 1's Escape Sequence. The major change here is that the Rocket Turret has been replaced with a puzzle involving a Laser, Redirection Cube and Fizzler....
Overgrowth #18
Created by buttsicle
The final part of the Escape Sequence from Portal 1, including the iconic Turret Ambush in the large room. This is the second-to-last map from this series. The last will be a timed test to escape the facility....
Overgrowth #19 [FINALE]
Created by buttsicle
It's the final Escape sequence! The GLaDOS boss fight has been replaced with a series of test chambers that are meant to be completed in under 9 minutes! This chamber has Laser, Funnel and Light Bridge, with plenty of Turrets to ambush you along the way, a...
Portal Plus: Overgrown Part 1/2
Created by Scesie
Portal Plus: Overgrown Beyond the decaying hallways, many mysteries rest, all left unsolved. Dilapidated puzzles, waiting to be unravelled. Derelict factories needed to be toured. All are awaiting you in Portal Plus: Overgrown parts one and two. Each map a...
Portal Plus: Overgrown Part 2/2
Created by Scesie
Portal Plus: Overgrown Beyond the decaying hallways, many mysteries rest, all left unsolved. Dilapidated puzzles, waiting to be unravelled. Derelict factories needed to be toured. All are awaiting you in Portal Plus: Overgrown parts one and two. Each map a...
Portal Plus : Chapter 2
Created by Scesie
This is a Portal 2 map that spent about one hundred hours making as I’m still learning hammer and work alone... and it just takes time... Portal Plus is going to be a map series I do where I make at least one map set in each of the 9 chapters in Portal 2. ...
Portal Plus : Chapter 3
Created by Scesie
Last time I made a map, people were asking for something harder! This map is much harder! My play testers took an average time of 10-15 minutes. If you are unaware of what Portal Plus is, read the description of my last map. Solution video attached....
Portal Plus : Chapter 4
Created by Scesie
My fourth map in my portal plus series, as the name suggests, it is based on chapter 4 of Portal 2. Easier than the last map, still, hopefully a good challenge. Solution video attached. Thanks for testing!...
Portal Plus: Chapter 5 | Part 1/5
Created by Scesie
https://i.imgur.com/1Loamei.png Part I In the immediate aftermath of Chapter 4, you and Wheatley must act quickly to escape Glados' clutches! Portal Plus is a custom map series with each chapter up to Chapter 5 acting as an alternate version of the main Po...
Portal Plus: Chapter 5 | Part 2/5
Created by Scesie
https://i.imgur.com/1Loamei.png Part II Now that you and Wheatley have escaped GLaDOS, you must work to take out her turrets... Portal Plus is a custom map series with each chapter up to Chapter 5 acting as an alternate version of the main Portal 2 game. T...
Portal Plus: Chapter 5 | Part 3/5
Created by Scesie
https://i.imgur.com/1Loamei.png Part III Now that the turret factory has been reduced to ashes, you and Wheatley need to find a way to do the same to GLaDOS' neurotoxin generator... Portal Plus is a custom map series with each chapter up to Chapter 5 actin...
Portal: Dawn #1
Created by buttsicle
A new series involving a Portal 1 style! These tests will involves Portal 1 mechanics such as Momentum, Pellets, Cubes, Buttons, Fizzlers and Turrets! The first few chambers will also feature the Blue Portal Gun, with single portal tests. This is basically...
Portal: Dawn #2
Created by buttsicle
Two chambers - the first one inspired by a Portal Pro chamber with a little twist, involving momentum and changing portal placers! The second chamber also involves momentum, and introduces the player to the High Energy Pellet. Also, beware of the flames be...
Portal: Dawn #3
Created by buttsicle
Two chambers - the first is another pellet chamber, this time involving a Cube and a Fizzler. The second chamber involves momentum again, with timed platforms and a Cube also. Once again, there's a Companion Cube hiding in this map somewhere, have a looksi...
Portal: Dawn #4
Created by buttsicle
Two chambers - the first with an Autoportal that only activates from a button! Featuring a pellet also. The second requires some timing with pellets, cubes and hovering platforms. The Companion Cube is lingering behind the scenes somewhere... A certain but...
Portal: Dawn #5
Created by buttsicle
Two chambers - the first is a large chamber featuring a cube, multiple pellets, changing autoportals and oscillating scaffolds. The second introduces the turrets! Use your portal to propel them to a fiery death in the incinerator. The Companion Cube is hid...
Portal: Dawn #6
Created by buttsicle
Two chambers - both of them feature Turrets. The first involves the usage of a pellet to eliminate turrets and includes the usage of momentum also. The second has a room full of Turrets guarding a cube! Find a way to rid them to obtain it. There's also ano...
Portal: Dawn #7
Created by buttsicle
Two chambers - the first involving some fling and momentum mechanics, and a cube also. The second involves a pellet and changing autoportals, with a cube included too. The fizzler room connected to the pellet room with the elevator is a way to get out if t...
Portal: Dawn #8
Created by buttsicle
Only one chamber this time! Featuring the Orange Portal Gun Pedestal! It will continually fire orange portals across four different walls over time. Your objective is to get to the centre and upgrade your device to the Dual Portal Device to cross the room ...
Portal: Dawn #9
Created by buttsicle
Two chambers - the first features a cube with some simple momentum mechanics. The second chamber features an energy pellet and multiple fizzlers for it to pass through! The Companion Cube is hiding somewhere high up, similarly to the first and seventh ones...
Portal: Dawn #10
Created by buttsicle
Two chambers - the first is a turret gauntlet inspired by Chamber 16 from Portal 1, using cubes along the way. The second is a fairly simple puzzle involving a cube and a button. The Companion Cube lies somewhere in the second chamber, though it hides in s...
Portal: Dawn #11
Created by buttsicle
Two chambers - the first involves some advanced momentum and involves an energy pellet and a cube. The second will look familiar to some, and involves an energy pellet, perpendicular fizzlers and a singular cube. This one also introduces Positron Orbs from...
Portal: Dawn #12
Created by buttsicle
Introducing a new mechanic - the Matter Inquisiton Field! It acts like any regular Fizzler, the difference being that it doesn't fizzle your portals when you pass through it! It still blocks portal shots though. Two chambers - the first introduces the Inqu...
Portal: Dawn #13
Created by buttsicle
Two chambers - the first involves momentum with the inquisition fields, and an energy pellet also. The second involves turrets, more inquisition fields, a cube, energy pellet and positron orbs! The Companion Cube is hidden low down somewhere, though you ma...
Portal: Dawn #14
Created by buttsicle
Introducing the Lifeform Sensor - pass through to activate an output! They themselves can also be turned on/off by inputs also. Three chambers, all short and sweet but slowly introduce the Lifeform Sensor and show off it's mechanics! Companion Cube hides i...
Portal: Dawn #15
Created by buttsicle
Two chambers - both making use of the Lifeform Sensors and Matter Inquisition Fields, combined with Momentum. The Companion Cube hides in the first chamber, similarly to the last map....
Portal: Dawn #16
Created by buttsicle
Two chambers - the first is a momentum based puzzle making use of the Matter Inquisition Field. The second is another momentum puzzle making use of Turrets, High Energy Pellet and an Unstationary Scaffold Platform. The Companion Cube is hidden in the first...
Portal: Dawn #17
Created by buttsicle
Only one chamber this time - all based around the Companion Cube and using it to help you through the test! There is still another Companion Cube hiding somewhere in the map....
Portal: Dawn #18
Created by buttsicle
Only one chamber again, making good use of Momentum alongside a Cube, Lifeform Sensor and High Energy Pellet. The Companion Cube is hiding near the beginning of the map, you entered the chamber using an alternate entrance... what about the broken, flooded ...
Portal: Dawn #19
Created by buttsicle
My largest chamber yet, utilise the power of momentum combined with the Lifeform Sensor to navigate this huge chamber! The Companion Cube doesn't fall far from the regular Cube... Republished for polish....
Portal: Dawn #20
Created by buttsicle
This seemingly complex chamber gets much simpler once you figure out what to do. Fling your way to victory! The Companion Cube hides behind the scenes, though an additional input is needed to fully open the way. Reuploaded to remove cheese :)))) lol...
Portal: Solace #1
Created by buttsicle
A new series of maps with Portal 1 elements and puzzles. This series will feature the use of Energy Pellets and Lifeform Sensors at some point. For now though, this test introduces you to portals and cube & button mechanics!...
Portal: Solace #2
Created by buttsicle
In this chamber, you'll retrieve the Blue Portal Gun! With it, you can create your own portals! These intradimensional gates have proven to very safe. ...The device however, has not. Do NOT touch the operational end of the device. Do NOT look at the operat...
Portal: Solace #3
Created by buttsicle
The principles of momentum apply to movement between portals. In layman's terms, speedy thing goes in, speedy thing comes out. If the laws of physics no longer apply in the future, god help you....
Portal: Solace #4
Created by buttsicle
Introducing the High Energy Pellet! Do not touch the High Energy Pellet, contact with it can and has caused many permanent disabilities, including vaporization. Please be careful....
Portal: Solace #5
Created by buttsicle
More High Energy Pellet tests! Do note, warning devices are required on all equipment. However, alarms and flashing hazard lights have been found to agitate the High Energy Pellet and therefore have been disabled for your safety. Good luck....
Portal: Solace #6
Created by buttsicle
Even more pellet action! Some timing is required for the first one, and the second one is a revamp of one of my Renewed Test Initiative chambers! This next chamber is impossible. Make no attempts to solve it. The Enrichment Center apologises for this clear...
Portal: Solace #7
Created by buttsicle
In this chamber, you upgrade your Blue Portal Device to the Dual Portal Device! As part of an optional test protocol, we are pleased to present an amusing fact: The Device is now more valuable than the organs and combined incomes of everyone in ....
Portal: Solace #8
Created by buttsicle
Use your Dual Portal Device to maneuver the High Energy Pellets in these next test chambers! But now that you're in control of both portals, these next tests could take a very, VERY, long time. If you become light-headed from thirst, feel free to pass out....
Portal: Solace #9
Created by buttsicle
Timing is key in these next two chambers! (Respawning cubes is key also!) These chambers are also remakes and revamps previous chambers from the Renewed Test Initiative (specifically #8 and #9). All subjects intending to handle high-energy, gamma leaking p...
Portal: Solace #10
Created by buttsicle
Another chamber, yet again a remake of a chamber from the Renewed Test Initiative - this time a remake of the first half of #9. To reiterate our previous warning: This test forward momentum....
Portal: Solace #11
Created by buttsicle
Introducing the Lifeform Sensor! Step through it, and it will trigger an output. Did you also know, that you could donate one or all of your vital organs to the Aperture Science self esteem fund for girls? It's true!...
Portal: Solace #12
Created by buttsicle
More lifeform sensors! The Enrichment Center promises to always provide a safe testing environment. In dangerous testing environments, the Enrichment Center promises to always provide useful advice. For instance, the floor here will kill you - try to avoid...
Renewed Test Initiative #1 - Beginnings
Created by buttsicle
This series takes the concepts from Portal 1 and puts them in the beating heart of the lively Enrichment Centre from Portal 2. This certain test chamber starts you off without a Portal Gun, using the power of Portal placers to solve the test....
Renewed Test Initiative #2 - Blue
Created by buttsicle
This next test chamber starts you off without a Portal Gun, except you'll be leaving the chamber with one in your hand this time....
Renewed Test Initiative #3 - High Energy
Created by buttsicle
Introduction of the Aperture Science High Energy Pellet. Use them to make haste to the next test chamber. Be wary of sudden vaporization....
Renewed Test Initiative #4 - Layman's Terms (MINOR EDITS)
Created by buttsicle
Momentum is conserved between portals! In Layman's Terms: Speedy thing goes in, speedy thing comes out. Use this knowledge to get your way through this test chamber. Made some minor edits to the original: - Cube Dispenser can no longer spawn many cubes at ...
Renewed Test Initiative #5 - Constructive
Created by buttsicle
This test makes you dip your toe into a little behind the scenes areas, and makes use of what you learned in previous test chambers. Also! There's a certain pink, rectangular prism friend hidden away that you may be able to find if you look hard enough....
Renewed Test Initiative #6 - Orange
Created by buttsicle
Make your way through this semi-incomplete test chamber, using your Blue Portal Device to retrieve the upgrade to your Dual Portal Device!...
Renewed Test Initiative #7 - Duality (MINOR EDITS)
Created by buttsicle
It's all in the name for this test. Two cubes, two seperate chambers, two portals. Utilise your new Dual Portal Device to solve this chamber. EDIT: - Can no longer shoot between the fizzler and glass in first room. - Cubes are now distinguishable - one's b...
Renewed Test Initiative #8 - Perpendicular
Created by buttsicle
This chamber provides you with two perpendicular fizzlers to work with, all with the help of a Pellet and a Cube to reach the end of this test....
Renewed Test Initiative #9 - Two-In-One (MINOR EDITS)
Created by buttsicle
Two chambers fitted into one! Use the power of momentum to finish the first, and the skill of speed and timing for the second. EDITS: - Fixed the trigger in the first main room, so it'll activate if the player portals into the room instead of regularly wal...
Renewed Test Initiative #10 - Detection
Created by buttsicle
Introducing the brand new Lifeform Sensor! These blue fields will activate an input when you walk through, and deactivate when you walk back through them! Use them to finish this test, utilising the Pellet in the final section....
Renewed Test Initiative #11 - Two Story (REVAMPED)
Created by buttsicle
This two story test features the Lifeform Sensor and two Pellets. Use these to your advantage in overcoming this test chamber! EDIT: Okay, so the loop of platforms was a cr@p idea to say the least. So now the bottom floor has been completely changed into a...
Renewed Test Initiative #12 - Simplicity
Created by buttsicle
Welcome back to the simple chambers, after that rather large one previously. Momentum and lifeform sensors are used here! Good luck....
Renewed Test Initiative #13 - Falling (MINOR EDITS)
Created by buttsicle
Lifeform Sensors return once again, this time you have one positioned sideways above a large pit! Make use of the two cubes in order to navigate this test. EDITS: - Added glass walls around Pellet catcher so the glass panel and button have a purpose. - Dec...
Renewed Test Initiative #14 - Out of Bounds
Created by buttsicle
GLaDOS has decided to send you out of the testing area in order to learn about the new Radiation Sensor - a field that activates and deactivates when a Pellet passes through it! Meanwhile, she'll be constructing the next tests for you as you do this....
Renewed Test Initiative #15 - Radiation (MINOR EDITS)
Created by buttsicle
GLaDOS has brought the Radiation Sensor to the test chambers! Use it to complete this chamber alongside the respective Pellet. The Lifeform Sensor also makes an appearance. EDITS: - There's a way back if you get stuck in the second chamber. - More lighting...
Renewed Test Initiative #16 - Recursion
Created by buttsicle
A test that expands further halfway through! Consider it another two-in-one deal, except it's all in one room this time....
Renewed Test Initiative #17 - Timed
Created by buttsicle
That pellet keeps turning things on and off! Time your flings well as you navigate this changing chamber!...
Renewed Test Initiative #18 - Deploying
Created by buttsicle
Your super friendly pale spherical friends, the Turrets, are rampant in this chamber. They all want to gift you many gifts in the shape of pointy, metallic and very very fast and deadly bullets. Navigate this rather symmetrical chamber to win against the T...
Renewed Test Initiative #19 - Recycle
Created by buttsicle
GLaDOS has run out of tests again. But luck strikes! She decides to reuse her old and overgrown test chambers, with a few more test elements integrated into them. Navigate this traditional Turret course, with the help of a timed Pellet to help you along th...
Renewed Test Initiative #20 - Familiar
Created by buttsicle
This test may look familiar to you. Or should I say TESTS! Yes, two Portal 1 chambers all wrapped up nicely and uh... overgrown... and ambushed with Turrets. Nonetheless, LOOK! Portal 1 chambers!...
Sendification #1
Created by buttsicle
Introducing the Sendificator! (More specifically - the Slim edition!) Now how does it work? Well, every Sendificator is connected to a Thermal Discouragement Beam (indicated by antlines or symbols). When a button paired to this Sendificator is pressed, any...
Sendification #2
Created by buttsicle
The second set of tests using the Sendificator. The tests here make use of the Excursion Funnel and the Laser Relays!...
Sendification #3
Created by buttsicle
Now introducing the Hard-Light Bridge! The first test makes use of it to traverse over goo. The second one makes use of an oscillating platform. Make use of the Sendificator to get through this test!...
Sendification #4
Created by buttsicle
Make use of the Funnel and Light Bridge in this Sendificator test! There's also a short part of the test set out of bounds near the end, where you must use the Sendificator one final time through some glass. EDIT: Added extra signage near the end for hints...
Sendification #5
Created by buttsicle
The Faith Plate makes an entrance in this test, along with the return of the Light Bridge. Fling into the skies in this Sendificator puzzle!...
Sendification #6
Created by buttsicle
Not only does this test bring you up to the main Enrichment Center, but it introduces some more interesting Sendificator logic and also the Repulsion Gel!...
Sendification #7
Created by buttsicle
The Companion Cube makes a proper appearance in this test chamber. Use it's cubey help to advance through this large test chamber, with the help of the Sendificators and Lasers along the way! The first chamber contains an Excursion Funnel. The second conta...
Sendification #8
Created by buttsicle
Utilise the power of the Sendificator to avoid being bombarded by bullets from Turrets! Utilise the lasers against them to get rid of them....
Sendification #9
Created by buttsicle
Utilise the power of the Laser, Faith Plates and the Light Bridge in order to Sendificate your way to victory in this tricky test chamber! (Also, side note. If you find yourself sendificating a cube and it gets fizzled, make sure there's no redirection cub...
Sendification #10
Created by buttsicle
Another short and sweet one, but one that can prove to be tricky if you have not fully grasped the concept of the Sendificator. Enjoy this test!...
Sendification #11
Created by buttsicle
Sendificate to victory in this three laser chamber! Also... you may want to try and avoid those turrets too....
Sendification #12
Created by buttsicle
Use the power of the Sendificator to weave your way through this test chamber! But... there's no button connected to the Sendificator?......