Darkest Dungeon® II

Darkest Dungeon® II

205 ratings
Enemy Barks Mod
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General: Quality of Life
Tags: Dialogue
File Size
Posted
Updated
2.373 MB
27 Jul @ 6:11pm
6 Sep @ 7:11pm
18 Change Notes ( view )

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Enemy Barks Mod

Description
"Your coin, your carriage-We want it all."

This mod aims to give the enemies a voice, and occasionally give everyone else the ability to speak for the ones that can't speak (mainly Creatures). Currently unfinished, but will be finished sometime soon, and I'll update the mod as I finish factions.

Currently finished factions;
* Pillagers
* Gaunt (except Ghoul but I don't know what to do for that loser)
* Fanatics (A bit buggy though, will look into at some point. They tend to not bark as much after igniting, even with a guaranteed chance to bark)
* Plague Eaters
* Swine Folk
* Lost Battalion (They are like 99% done, already implemented in the data, and really there's no reason I should remove them from the current build)

Factions I'm almost done writing but haven't implemented;
* Cultists (All done, except for stretch goals. Also wanted to save them for last for obvious reasons)

Factions I've barely started;
* Animals (All creature characters will be spoken for by humanoids)
* Fisherfolk
* Some Minibosses (Collector, Shambler, Death, Warlord)

As of now, enemies have a 15% chance to bark on attacks they use consistently, and special attacks have a 20% chance to use a crit-like bark, with actual crits having a 60% chance. They also have a 40% chance to bark when fights start and when hitting death's door. Minibosses and likely lair bosses will get opener barks (I would like everyone to have openers but I don't know how to program it.)

Special Thanks to the members of the DDcord for helping me write, edit, and review my barks, including AgentChops1 (Helped with writing the Fanatics and Plague Eaters), Blu_ni, Random Internet Person, and Kettle (Reviewed my gaunt barks).
67 Comments
Slater 14 hours ago 
Does anyone know if the mod is working now?
Eversor Assassin #2456 5 Dec @ 4:13pm 
Shame the dam game isn't working with the mod
Jontej 29 Nov @ 4:28am 
I believe update 1.06.67054 is what broke this.. This is a huge mod for immersion.
HOi to the power of TEMmiE  [author] 24 Nov @ 2:47pm 
Yeah hi party people if you couldn't tell I've been doing just about anything else but this. It's partly because of college and partly because of waning interest and mostly because of the broken state of it. I've talked about it on the discord and we all agree the problem is literally that the game just... removed the ability for enemies to bark? It's the dumbest imaginable thing and the devs still believe it's a localization issue. If anyone has the date this mod stopped working then tell me so I can check an older version of the game. Or just load an older version of the game. Either might work.
Sir Valentine 18 Nov @ 9:07pm 
why isn't this based game, your mod concept is so good it makes me disappointing in the vanilla game.
Not working currently
辛逝纪芙音战士 8 Oct @ 6:22am 
“你的硬币,你的马车——我们都想要。”

这个 Mod 旨在让敌人发声,偶尔让其他人有能力为那些不会说话的人(主要是生物)说话。目前尚未完成,但很快就会完成,我会在完成派系时更新 Mod。

目前已完成的派系;
* 掠夺者
* 憔悴(除了 Ghoul,但我不知道该如何为那个失败者做些什么)
* 狂热者 (虽然有点问题,但会在某个时候进行调查。它们在点燃后往往不会吠叫那么多,即使有保证吠叫的机会)
* 噬瘟疫者
* 猪民
* 失落的营 (他们已经完成了 99%,已经在数据中实现了,真的没有理由我应该从当前版本中删除它们)

我几乎写完了,但还没有实现的派系;
* 邪教徒 (全部完成,除了延伸目标。也想把它们留到最后,原因很明显)

我才刚刚开始的派系;
* 动物(所有生物角色都将由类人生物代言)
Bello 7 Oct @ 4:55am 
not working
Bello 24 Sep @ 11:23am 
why doesn't it working?
LastPl 15 Sep @ 2:27pm 
We need more for heros and encounter. Eawen for lector.