Team Fortress 2

Team Fortress 2

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c_cold_days
   
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Game Mode: Specialty
File Size
Posted
Updated
13.575 MB
13 Jul @ 3:07am
13 Jul @ 3:15am
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c_cold_days

Description
NOTE: This map [tf2maps.net] and the images are purely a re-upload from TF2maps.net by That Guy On The Left from the 21st of May, 2017.

It is possible to complete this map with most classes. There is ample map health, but it can be more convenient using health regeneration items instead.

Enjoy!

Original description:
This project has been stagnating for a while as a sequel to C_Infiltration, (Hell it took me the longest time to get enemy placement in motion) and features a less dynamic spiral path through a snowed-in BLU base, RED is the team you play on, and offensive classes are recommended, specifically Soldier and Pyro. The semi-linear path will lead you through several buildings and into a large construction yard, where you'll have to fight your way up a huge piece of scaffolding, and directly into the production center. You'll come up to the warehouse and will have to fight through the BLUs as the doors begin to open for you one by one, before making your escape on the teleporter.

There was a much more ambitious plan for the warehouse shoot-out, where the huge platform would carry a payload cart that you'd have to push, sadly nothing worked, not even a basic trigger_multiple, func_tracktrain combo, and it was eventually whittled down to a basic timed door system.

I implore you all to tell me of ANY criticisms you have or any glitches you come across, can only improve with knowledge, and I am a forgetful soul.

Known issues:
-The bloom scale seems to have gone off the scale, and for the life of me I still don't know why, I've included the VMF if anyone's willing to take a crack at it. (Re-uploader Note: Steam Workshop doesn't allow for vmf files to be included in the upload)
-I greatly struggle at map optimization, I attempted to follow tips for skybox optimization in the valve developer software wiki, and it resulted in a leak, maybe I'm just thick.
-Generated Pyros may randomly reflect damn-near any and all projectiles coming for them, no idea about a fix.
-The final explosion is particularly underwhelming, but I have yet to have any experience with modeling, so this will have to do.
-The first message simply won't display for some reason.
5 Comments
Turret  [author] 21 Jul @ 4:56am 
i didn't experience this. dunno what it could be, maybe a conflict with other mods you have? this particular map isn't optimised super well, too
Auditormadness9 20 Jul @ 5:32pm 
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Engine Error
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CUtlLinkedList overflow! (exhausted memory allocator)

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OK
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Turret  [author] 18 Jul @ 9:30pm 
lol i didn't make it but decent criticism either way
CH!LL!KO 18 Jul @ 5:01pm 
Skybox and environment not ok, suggest make whole battlegrounds even lower and close it by cliffs so that whole color palette will be darker and nicer. Last screenshot is ideal- mood transparent,
Belax 13 Jul @ 4:44am 
:3