Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

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(ME1) Best weapons and mods
โดย Electric Wizard
Mass Effect 1 has lots of weapons, but limited inventory space. Want to know which weapons are worth keeping?
   
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Introduction
When compared to Original Trilogy ME1, Legendary Edition ME1 weapon stats are diffrent and the game doesn't reflect these changes in weapon stats.
It doesn't accurately depict true DPS as most enemies don't sit still while you beam them in the head which is why burst DPS is very much important to take into account.


Mod I very much recommend for this very reason:
Elements of Comparative Weaponry[www.nexusmods.com]

Assault Rifles

Crossfire X
  • Snowblind Rounds X
  • Rail Extension VII
  • Rail Extension VII

Snowblind rounds decrease rate of fire by 40%, but, it increases damage by 28% and this trade off is worth it, because Crossfire ROF is slow enough to don't make a huge diffrence. This makes possible to put two of the Rail Extensions, and the weapon will still never overheat, while weapon damage is increased by 86% and enemy accuracy decreased by 28%.


HMWA X
Breaker X
  • Proton Rounds VII
  • Scram Rail X
  • Frictionless Materials X

These two, with proton rounds make quick work of enemies with strong shields, or the ones that spam shield boosts. Usually I'd use those on missions were you encounter Shock Troopers, Armatures or Destroyers. And they're a necessity during boss fights (Saren).
The decreased damage isn't that much of a loss, because of high rate of fire of those weapons and in return you get 55% of enemy shield bypass, basically invalidating their shield boost.
Shotguns
Tornado X
  • High Explosive Rounds X
  • Scram Rail X
  • Frictionless Materials X

Shotguns already have a brutal force against enemies and tight grouping of pellets on Tornado, combine that with HE Rounds and it will launch any unfortunate fella that ends up on the business end of your shotgun into the stratosphere, while still remaining accurate on mid-long ranges.
High Explosive rounds increase weapon force by 500%. It will ragdoll unshielded enemies across the room, dealing tremendous amounts of damage.
Oh and if you shoot next to the enemy that's behind cover, they'll get obliterated too.


HMWSG X
Sokolov X
  • High Explosive Rounds X
  • Scram Rail X
  • Frictionless Materials X

While not as effective as the predecessor, with the only diffrence being HMWSG slightly lower damage but faster pump speed. I'd take Tornado above both of these shotguns due to longer range and higher accuracy, but if you have 12 points in shotguns, accuracy isn't really an issue and these shotguns are monstrous in close quarters.
Sniper Rifles

HMWSR X
  • Snowblind Rounds X
  • Rail Extension VII
  • Rail Extension VII

Again, Snowblind Rounds modifiers, like with slow firing Crossfire, work wonders on this sniper rifle.
Infact, Snowblind ammo provides highest DPS in game combined with HMWSR.
Two Rail Extensions increase damage drastically, while snowblind rounds slow down ROF enough, to don't overheat the weapon even with the +40% heat generation debuff.
Tungsten or Shredder ammo compared to that, requires Frictionless materials and Scram Rails to offset the increased heat generation, while giving a smaller damage buff.
So Snowblind rounds not only have a higher DPS, but also double as a multi-purpose (Shredder work on organics only and tungsten on synthetics).


Punisher X
  • High Explosive Rounds
  • Rail Extension VII
  • Rail Extension VII

This, is as close you can get, to an explosive cannon. It deals a little bit more damage then HMWSR albeit with lower ROF, althought with how high damage you're dealing, It doesn't really matter which one you use. I do believe the teammates will make better work with Punisher, because of they tend to don't use HMWSR to their most.


Volkov
  • High Explosive Rounds X
  • Scram Rail X
  • Frictionless Materials X

Volkov mixed with HE Rounds, is a very potent weapon. It allows you to fire a lot of follow up shots, and at multiple targets. I do feel like it works a little bit weaker on higher difficulties, but it's still somewhat viable.
Pistols

Karpov X
  • Snowblind Rounds X
  • Rail Extension VII
  • Rail Extension VII

Once again, Snowblind rounds, you already know how they work.
It's great for scoring headshots when you pair it with marksman.
However, If you'd prefer a handgun more traditional to original ME1, I'd go for the HWMP.


Razer X
  • Tungsten/Shredder Rounds VII
  • Scram Rail X
  • Frictionless Materials X

This weapon feels really well to use, and for those who like using pistols this will be something a little bit diffrent. It handles basically like Shuriken SMG from the later games.
Although the damage is slightly lower than HMWP, the rate of fire is slightly higher. Combine that with aforementioned mods, and you've got yourself a great weapon to use on classes without weapons training.
Squadmates?
What about them? What are the best weapons to give them?


For Assault Rifles
HMWA X
  • Polonium Rounds VII
  • Rail Extension VII
  • Rail Extension VII

For Shotguns
HMWSG X
Sokolov X
  • Sledgehammer Rounds X
  • Rail Extension VII
  • Rail Extension VII

For Sniper Rifles
HMWSR X
  • High Explosive Ammo X
  • Rail Extension VII
  • Rail Extension VII

For Pistols
HMWP X
Karpov X
  • Shredder/Tungsten Rounds VII
  • Rail Extension VII
  • Rail Extension VII


Note: If you wish, you can replace one of their Rail Extensions, with Combat Optics X, to prevent jamming.


3 ความเห็น
Electric Wizard  [ผู้สร้าง] 12 ธ.ค. 2024 @ 4: 26am 
You're right, it maxes out at VII. Mistake on my part. I wrote the guide in like an hour or two in middle of the night lol. Will fix.
Capybaron 11 ธ.ค. 2024 @ 6: 42pm 
Do Polonium Rounds go up to X in the squadmate section? I thought they capped to VII
OMG My Profile Name Does Not Fi 15 ส.ค. 2024 @ 1: 35pm 
Thanks!

Will try some of your combo out on my next run.