Total War: WARHAMMER III

Total War: WARHAMMER III

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Monster Variants 2
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graphical
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File Size
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3.345 GB
29 Jun @ 3:56am
3 Nov @ 4:41am
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Monster Variants 2

In 1 collection by incata
Total War Warhamer 3: Visual and Utilities
74 items
Description
This mod adds variants for some of the game's monsters (it's just a graphical change).



On this occasion I greatly expanded the number of artists who kindly gave me permission to do this, giving away part or all of the content of their mods.
Assorted Monsters Compilation Exotic Manticores [gtm.you1.cn]
Kislev War Bear Color Variation
Savage Animals Ogre & Greenskins Animal Variety 4K Reskin Compilation
Thorek's Rune Collared Carnosaur 4K Reskin
Feral Frostmane Mammoth
More Jabberslythe Variants
More Hell Pit Abomination Variants
Dany's Dino variants compilation
Dany's eagle variants
Dragons Variants Consult photos in this mod
Demigryph knights with Theodore Bruckner's animations and a small reskin Just some textures, if you prefer to have the animations just load this mod with a higher priority than mine
ASSASSIN_NR_1's_Eltharion_And_Imrik
Wiid's Phoenix Retexture





All credit for the textures and some ideas or resources go to:
decomposed
whiskeyjack
Martenil
cream_of_the_bear
Tom
Willo?
zerg93
To Hobo
GunKing
Dany_shady
|SDC| Vengefulnoob
Chonky Lizard
Lupercal
ASSASSIN_NR_1
Wiid
(I would love to include any of these authors as contributors to the mod, if I have left out any authors or mods please feel free to contact me).




Includes variants for:

Kharibdyss
War hydras
Salamanders (the ror begin to look like ancient salamanders)
Ancient salamanders (they now look like ror salamanders plus 2 variants)
Razordons (all variants)
Carnosaurs (all variants except ror include version for dwarves)
Bastiladons (all variants)
Stegadons (all variants except ror)
Faucets (all variants)
Hippogriff (all variants)
Wyverns (all variants)
wild manticores (all variants)
Manticores (all variants)
Jabberslythe
Abomination from the pit of hell
giant wolf (all variants)
Medusa (it is a retexture that fits more with the DE)
Arachnarok
Warboard (all variants)
great eagle (all variants)
phoenix
Bear (all variants)
Coatl (head change and dust effects. CA is not a moth)
Dread Saurian (the feral lost their ornaments)
ripperdactyl
Troglodon
mammon (all variants)
Mournfang (all variants)
rhinox (all variants)
Sabretrusk
stonehorn
hawk (all variants)
Sun dragon (feral and mount)
Moon dragon (feral and mount)
Star dragon (feral and mount)
Black dragon (feral and mount)
Forest dragon (feral and mount)
Chaos dragon
Zombie dragon
Frost Wyrm (Norska)
Frost Wyrm (Kislev) (feral and mount)
Demigryph
Hippogriff (Hef)



(Although I have uploaded a large section of photographs, there are more variants than those shown)





Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like them, press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me ☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot and is completely modular.

-Game Mods Collection
-Visual collection and utilities
-All my total war tww3 mods
-All my total war tww2 mods
62 Comments
incata  [author] 21 Oct @ 4:42am 
@Wiid I've looked into porting this mod and some things can be ported well but others would require more work since the way those textures are managed has changed. The problem is that I haven't played for months and I've lost a bit of interest in mods.

In fact, in many cases you can differentiate the regiment mounts from the heroes and lords but it would actually require creating several models for each one. And something similar happens with the beasts if I wanted a beast to keep the same color throughout the campaign I would have to create clones with different textures. In principle I like how it is, it's simply to give greater variety in battle not to be ultra-realistic.
Wiid  [author] 20 Oct @ 11:39am 
Maybe you guys can contact my friend who made this mod an ask if he wants his work ported.
He never ported the mod to warhammer 3.
https://gtm.you1.cn/sharedfiles/filedetails/?id=1161831589

I just looked an not a single mod I can find adds variations to the lizardmen scale colors.
Wiid  [author] 20 Oct @ 7:47am 
@Ashaarz

The issue is that the model in question can ether have variants or not and its random.

Example the Pegasus mount.

It is used by both the Pegasus Knight unit and lords and heroes.
If you want the unit to have variants in the horse models, so must the lords and heroes because they use the same one and since its randomized on what color the horse will be, each battle the lord will have a different color unless it rolls the color from the last battle.

This can easily be fixed but just making them two separate mounts but then this mod is no longer just a visual overhaul and could cause conflicts with other mods because it would have to change existing content.
incata  [author] 19 Oct @ 2:18pm 
@Wiid They're pretty cool, I'm not an expert in ports or graphical mods, I did what I could :lunar2019laughingpig:.
Wiid  [author] 19 Oct @ 2:14pm 
I did, and thank you very much.
I worked real hard on that Frost Phoenix texture.
It's probably the best thing I ever made visually.
incata  [author] 19 Oct @ 2:09pm 
@Wiid Thank you for sharing your work with the community, if you accept me as a friend I will put you as an author
Wiid  [author] 19 Oct @ 12:30pm 
Really neat to see my work still being used. Thank you.

https://gtm.you1.cn/sharedfiles/filedetails/?id=1187457058
Ashaarz 12 Oct @ 11:15am 
Okay thx for the answer! :)
incata  [author] 12 Oct @ 10:34am 
@Ashaarz Thanks, I'm glad you like it.

It's not a bug, it's just the way non-unique entity variants are handled. I'm not an expert on these types of mods so I don't know if there's a way to make this not happen.
Ashaarz 12 Oct @ 8:07am 
Hi; very nice mod firstly,

Idk if this "issue" has already been adressed but it seems like Lord's mounts can vary in color from one battle to another, is this normal? can this be changed or is it inherent to the mod?

thanks agtain and have a nice day