RimWorld

RimWorld

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Vanilla Races Expanded - Insector
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Mod, 1.5
File Size
Posted
Updated
3.201 MB
3 Jun @ 9:10am
25 Sep @ 11:29am
13 Change Notes ( view )
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Vanilla Races Expanded - Insector

In 1 collection by Oskar Potocki
Vanilla Expanded
103 items
Description
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Insector is our final (for now) xenotype mod. It introduces a highly requested xenotype of insectoid-human hybrids with an ability to adapt to any conditions your colony is under. Through the power of geneline evolutions, you can create castes of insectors - a low caste of jelly producers, a caste of warriors with insect wings and ripper blades, a caste of queens that focus on reproduction etc.

With a simple press of a button you can switch the caste of your insectors. You customize the castes, aka genelines, by selecting positive evolutions, and then countering them with negative degrades. For every evolution there needs to be a degrade, so the more powerful genelines also come with a lot of drawbacks.

This mod should tie very nicely with Vanilla Factions Expanded - Insectoids 2, which is currently in development.



Vanilla Races Expanded - Insector adds following mechanics to the base game:






















































































[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Can any pawn access geneline evolutions and degrades?
A: Only pawns with Geneline Evolution gene can, however there is nothing stopping you from putting that gene on other xenotypes.

Q: Do these genes appear in genepacks in the game?
A: Degrades and Evolutions don’t. Everything else does.

Q: How many different genelines can I make?
A: As many as you want!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.

Q: My metapod was targetted by raiders.
A: Intended. Raiders will target metapods as if they were pawns. Defend them!

Q: The chestburst ability icon doesn't appear on the insector's bar!
A: Are they pregnant? They need to get pregnant first

Q: I cannot see any new genes from Vanilla Factions Expanded - Insectoids 2
A: Because you need to consume pherocores for them to appear. Each type of pherocore can be consumed four times to unlock four different genes.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson.

Axolotl Jack - thanks for screenshots!

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
668 Comments
Dog_Guarada 5 Nov @ 9:45am 
Is it normal for pawns to get a free +2 metabolic efficiency when evolving into a geneline with Mineral-rich insectskin? apparently it overrides the normal insectskin thus making it inactive and that makes the -2 metabolic efficiency go away
Oskar Potocki  [author] 5 Nov @ 5:46am 
No idea why.
littlekoala1014 4 Nov @ 11:48am 
idk why but my insector pawn will only wander unless i prioritize something, in which case they do that one thing then go back to wandering even if they're dead tired
hammer1125 4 Nov @ 9:04am 
Jelly sac evolution
An Pile Of Problems 3 Nov @ 11:24pm 
How do I make bug jelly
Oskar Potocki  [author] 26 Oct @ 1:07pm 
We do not check or respond to bug reports in the comments section. Please follow the correct procedures for reporting bugs - use the google form linked in the mod description.
Artaxerxes Pavonis 26 Oct @ 11:49am 
Insectors not assigned to eat jelly, will only consume 1 when they need it.
Also, the spawning sack isn't progressing past "pushing" during labor...
Astron 20 Oct @ 6:41am 
How can I cure hypothermic hibernation (deep sleep)? The pawn has been unconscious for more than half a year, and the hunger level is falling very slowly, and I cannot force feed her by jelly and she will soon die without jelly. I thought hibernation would go away with time, but it doesn't
BeerBottlesForBeerPong 15 Oct @ 10:32pm 
Well, figured out how to reproduce the issue with opinion debuffs. It happens when there's any insect meat on the map. Now just have to figure out what mod is doing this.
SnowWuffe 13 Oct @ 5:26am 
Sooo, question how are you supposed to sustain a population here, I just can't acquire enough insect jelly, it keeps being consumed and i don't have a way to produce it fast enough, i paired it with the insectoid 2, but even then i can't keep up the acqusition. playing with a normal storyteller (MP with buddies).