Divinity: Original Sin 2

Divinity: Original Sin 2

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Roguelike Arena
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Game Mode: Story
Tags: Maps
File Size
Posted
Updated
102.851 MB
25 May @ 5:17am
1 Sep @ 12:40pm
6 Change Notes ( view )

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Roguelike Arena

Description
Roguelike Arena is a level 1-35 adventure module centered on intense, dynamically generated combat arenas. Face progressively tougher encounters, experiment with different character builds, and enjoy high replayability. Whether solo or with friends, this module offers a challenging and rewarding experience with scaling difficulty and extensive preparation options in a comprehensive lobby. Ready up, enter the arena, and see how far you can go!

Feature Highlight
The Arena
The concept is simple: ready up in the lobby, enter the arena through the portal, then either come out victorious or die. After clearing an arena, take your rewards and return to the lobby. Keep repeating this process, facing progressively more difficult encounters. At the same time, become stronger and unlock new stuff in the lobby.

Honour mode is an excellent choice for this module, but there are several systems in place to make it fun and interesting for all kinds of players, regardless of difficulty. Just keep in mind that the primary focus is on combat, so some abilities and talents may be less or not useful at all.

Dynamic Encounters
The mod got its name from using systems similar to those seen in other roguelike and roguelite games. Although dynamic content generation possibilities are fairly limited in the game's modding scheme, this mod makes use of recycling and altering the same assets to create a replica of procedural generation. This means that the elements you'll see are more or less random but unique enough to offer high replay value.

Progression
The adventure starts at level 1 and goes all the way up to level 35. You start with some basic gear and need to clear out arenas to level up, gather loot and unlock new stuff. At some point, you may decide to end the run or keep going. The adventure has no limits other than the game's hard-coded max level, but even then you may keep playing if you are having fun.

The progression in this adventure is significantly faster than in the main campaign due to the lack of story and exploration. You can even skip some of the earlier levels if you find them slow or want to jump straight into the more challenging parts. This makes it easy to experiment with different character builds and party compositions while still pushing you to improve and iterate.

Difficulty Scaling
Encounter difficulty scales based on the number of player characters and takes the lone-wolf talent into consideration. This means that the amount of enemies you face and the rewards you get depend on how many characters are in your party and whether or not they have lone-wolf. The scaling is completely dynamic, so it works even if you change your party mid-game and for party sizes larger than 4 if you have a mod that increases the size limit.

The Lobby
The module has a lobby region that serves a similar purpose to what the Lady Vengeance does in the main campaign: this is where you can barter, craft, respec, etc. There are also a few custom features like the Equipment Statue that allows you to level up your equipment for a fee, the Chest of Fortune where you can gamble for random items, the Recruitment Board where you can obtain customizable companions, the Scoreboard that keeps track of your accomplishments, and a few more. Explore the lobby and check the journal as you progress to see what's available.

Features
Arena
  • 74 enemy templates that can potentially spawn
  • 4 enemy factions: Blackring, Magister, Paladin, Undead
  • 3 tiers of enemies, with higher tiers being stronger but less frequent
  • 249 non-source and 74 source skills that enemies can use depending on their archetype and faction
  • 7 arenas, each with a unique layout and environment
  • 6 environmental events that incentivize positioning and awareness, such as meteor showers and hazardous surfaces
  • 7 combat music, one randomly selected for each battle based on encounter intensity
  • Built-in difficulty scaling based on the number of player characters
  • Progressively harder encounters using random number generation algorithms to keep you on your toes
  • Reward chest after each battle with potentially loads of items
  • Dynamic arena cleanup to start each battle in a fresh state
  • Automatic level-up after every few battles

Lobby
  • Optional mutators to make battles artificially more difficult
  • Ability to level up your equipment for a price to keep using them
  • Customized companion recruitment to build your dream party
  • Ability to gamble away your money potentially for rare and unique items
  • Traders that sell all kinds of levelled items and restock each time you level up
  • Scoreboard that keeps track of your accomplishments, such as kills and arenas cleared
  • A training dummy that you can use to skip some of the earlier levels if you wish
  • Toggleable quick progression mode for those who want to level up faster
  • Magic mirror to respec and customize character appearance at any time
  • An entrance you can use to gracefully end the run at high level

General
  • 130 unique items that you can collect throughout your journey
  • Support for both singleplayer and multiplayer
  • No soft level cap, allowing you to reach level 35
  • No loading screens other than when loading the campaign
  • Journal entries about the most notable features
  • Access to both Bless and Curse
  • And some other less noteworthy features you'll likely come across...

Technical
How to Play
Subscribe to the addon, launch the game and start a new story. You should see a dropdown where you can select Roguelike Arena as the adventure. If there's no dropdown, make sure the mod is correctly installed. You can play both singleplayer and multiplayer. Once the map is loaded, start exploring by yourself or check the journal and follow the instructions. There are several journal entries and dialogs that will help you understand the mod's features.

Compatibility
The mod was designed with compatibility in mind. Most other mods should work without additional patches, but keep in mind that depending on their specifics, they may or may not take effect. For example, a mod that adds a new NPC to Fort Joy will obviously do nothing here, but one that changes certain treasure tables or specific items like the bedroll should work here as well.

The following mods contain/require an additional compatibility patch to work properly:

If you wish to create a compatibility patch or look at the source code, the mod has a GitHub repository here[github.com].

Feedback
Due to the complexity of the mod, it's possible that there are some bugs despite thoroughly testing it multiple times. In case you find an issue, please report it to me through this page or message me directly. I take fixing bugs with high priority because I want to make the experience as smooth as possible.

If there's a mod compatibility issue or concern, you can also leave a message here or find me in private, but it's a complex topic that I may or may not be able to resolve. Criticism, suggestions and general feedback are all welcome. I already have plans for potential future updates, but your feedback and ideas are appreciated nonetheless.
Popular Discussions View All (3)
8
18 Aug @ 10:38am
merchants constantly saying "your offer insults me!"
chasicles
5
6 Aug @ 9:50pm
PINNED: Loading Issue
Bonesnake
2
29 Aug @ 3:22am
PINNED: FAQ, Issues, and Suggestions
Bonesnake
215 Comments
cbreezier 20 Nov @ 3:35am 
I think you're right. I can host the standard DOS2 campaign but I see the same error when hosting a different custom adventure as well.

Thanks for the quick response anyway.
Bonesnake  [author] 20 Nov @ 3:07am 
Sorry, then the issue is likely not related to this mod but how the game loads mods. Try googling the error and see if any of the troubleshooting tips you find help, if you haven't tried that already. I've read that one user had success by loading into the map alone and then joining with the other machine, so maybe that'll work.
cbreezier 20 Nov @ 2:44am 
@Bonesnake both machines are running DOS2 v3.6.117.3735 and Roguelike Arena v1.0.5.0, both on Apple Silicon Macbooks. No mods are enabled on either machine.

The exact error is "Failed to load at least one active add-on. Please check the mods menu to make sure any incompatible add-ons are disabled."

It doesn't matter which machine I host from, the same error occurs. Are there any log files that I can share with you that might help?
Bonesnake  [author] 16 Nov @ 3:52am 
Try to see if both machines have the mod installed with the same version.
cbreezier 16 Nov @ 2:06am 
I'm trying to play this in multiplayer, but joining the hosted game immediately results in a "Failed to load at least one active add-on" error. I've removed and disabled all mods on both machines. Hosting and joining a standard DOS:2 campaign works. Any ideas? :(
Bonesnake  [author] 1 Nov @ 11:21pm 
Find the save file, upload it to a file storage website like file.io, Google Drive, Dropbox, etc, then send me the link to it. I've sent a friend request, reach out to me once you've got the link or need some help with it.
sherlockpu1 1 Nov @ 8:00pm 
@Bonesnake Sure. How do I send the file to you
Bonesnake  [author] 1 Nov @ 7:42am 
Hi there! Thank you for the feedback! The workaround is preventative, so it can't fix broken save files unfortunately, but if you send me the .lsv file of the save I can fix it for you, or if you've got some technical knowledge and wish to do it yourself I can tell you how. Let me know if you'd like either of these options :)
sherlockpu1 1 Nov @ 7:34am 
Hello I've been enjoying your mod. Good work. However, I encountered a problem where it said the server shut down every time I loaded the save. I even changed the mode in the campaign menu, Is there any way to fix this
Bonesnake  [author] 27 Oct @ 12:02pm 
I'm not sure tbh, the compatibility comes from Divinity Farandole, so you're better off asking related questions there :)