Total War: SHOGUN 2

Total War: SHOGUN 2

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fuwuvi's AIO Mods
   
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Tags: mod, overhaul
File Size
Posted
Updated
3.888 MB
15 May @ 8:32pm
7 Jun @ 7:29am
8 Change Notes ( view )

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fuwuvi's AIO Mods

In 1 collection by fuwuviヅ
Expanded Japan (Portugal) [MCP] -Complementary Mods-
28 items
Description
This is an extension for my edited Expanded Japan Portugal 24-TPY or 12-TPY or Default-TPY.
Link to 24 Turns Per Year: 24 TPY
Link to 12 Turns Per Year: 12 TPY
Link to Vanilla/Default Turns Per Year: Vanilla TPY
This but without overhaul link: AIO Mods (No Overhaul)

Additional Information
- More Encampment Buildings.
- More Garrison Buildings.
- More Market Buildings.
- More Farm Buildings.
- More Port Trade Buildings.
- Recruitable Generals (Requirements: Castle and Encampment).
- Recruitable Black Ship and Trading Enabled (Requirements: Drydock, Nanban Quarter and Pirate Fortress).
- Removed Limit for all Legendary/Tier 4 Buildings (Unli-Build).
- Removed Limit for all Heroes (Unli-Recruit).
- Increase all Major clans traits by times 2 including their unique units.
- Increase all Land units size including heroes with increase cost and upkeep.
- Increase all Land/Naval units range.

Mod includes
- Ashina's Building Expansion with Units Addon.
- Ashina's Market.
- Ashina's Ports Produce Foods.
- Ashina's Garrisons Buildings.

Author's Note
- Notice there's a lot of Ashina's mod included I simply added my own twist in it.
- If you love my waifu unit cards or you're interested in it here's a link: Link it includes all units in shogun 2 and the Units Addon from Ashina's Building Expansion.

Compatibility
- I don't know if this works without my edited Expanded Japan Portugal mod.

MOD MANAGER Load Order
The recommended load order for the Mod Manager is as follows: These mods are arranged in ascending order.
Load order
Active
Name
Status
1
ON
Expanded Japan (Portugal #-TPY) [More Clans Playable]
Select/toggle one Expanded Japan (Portugal #-TPY)
2
ON
fuwuvi's AIO Mods
THIS MOD

Hall of Feedback Contributions
- Ōkami Kira : https://gtm.you1.cn/id/OkamiKira
- jackito : https://gtm.you1.cn/profiles/76561198007443493

Credits
Ashina's Building Expansion with Units Addon
Ashina's Historically Accurate Markets
Ashina's Ports Produce Foods
Ashina's Garrisons Buildings
Ashina
8 Comments
Spectre3 20 Aug @ 3:53pm 
camera stuck on 44 turn playing as Ashina :((can't move in any direction.
fuwuviヅ  [author] 20 Jul @ 8:03pm 
Thank you very much. If you are familiar with using RPFM, you can navigate to the mod and easily remove all entries associated with the units. For instance, you can utilize/use the Global Search function (Ctrl + Shift + F) to locate the specific entries by typing "Nagamaki" or other units name. This will display all the relevant database entries, allowing you to delete them accordingly and the rest is up to you. Lastly, it is indeed possible to implement the dynamic unit cap feature for the units in this mod. You can examine the dynamic unit cap mod that you are currently using and apply its features to the units within this mod.
Hoonting Richard 20 Jul @ 2:13pm 
Best Mod! Actually...could you do a version without custom units or tell how to disable them? I'm using a Dynamic Unit Cap and those Nagamaki Spam killed immersion T_T (discovered only at turn 200 XD)
fuwuviヅ  [author] 7 Jun @ 10:42am 
@jackito, I'm glad to hear that you appreciate it, also the update has already been released.
jackito 7 Jun @ 9:19am 
Ok., thank you. At this point, I managed to delete the garrison path, but I am waiting for update.
I appreciate your efforts in creating interesting mods. In my opinion, there are currently the best in the game.
fuwuviヅ  [author] 7 Jun @ 5:55am 
@jackito, I have already resolved the issue, and you can expect the fix in the upcoming update.
fuwuviヅ  [author] 6 Jun @ 9:18pm 
I'll take a look on it.
jackito 6 Jun @ 4:56pm 
Can't recruit cavalry units in higher level garrison building (higher then outpost) There are yari and sword garrison bulidings. I have already checked: building_units_allowed_tables - AshinaGarrison_building_units_allowed and it seems correctly. I can't find the reason of it.