RimWorld

RimWorld

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Ashe Anomaly Storyteller
   
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Mod, 1.5
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12 May @ 11:42pm
29 Jun @ 9:39pm
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Ashe Anomaly Storyteller

In 1 collection by ThatHitmann
ThatHitmann's Vanilla Hero Storytellers
5 items
Description
Ashe Anomaly likes investigation of the unknown, and scientific curiosity. She will pester you to investigate the unknown, but reward you well for it.

Ashe focuses on driving the story forward through scientific research. She cares little for direct research, preferring a broad and natural approach.




-She will send a care package every time you gain more knowledge of the monolith. She gives bioferrite, steel, tomes, components, and an occasional gift of gold.
-While normal research speed is massively crippled, you passively gain research while studying entities. The research goes to a random project, but very very heavily favors the any project you have selected.
-Ashe keeps track of the total research value of all anomalous entities you have in captivity, making the risk of storing a massive number of entities more worthwhile. The more research value you have:
---The faster you gain passive research during anomaly study.
---The more loot she gives in the care packages.
---The more good events come.
-She will send occasional psychic drones if you have not yet activated the monolith.

Reward frequency and research rate are configurable.




Push forward through mysterious dangers to drive your colony to thrive and be rewarded for your daring, or cower behind your ignorance and let the great unknown stay unknown...




This is a part of a 4-part series of all vanilla heroes as storytellers:

Reginald Royalty
Iana Ideology
Balthazar Biotech

The full storyteller pack

And, of course, I own none of the art used for this storyteller. The avatars were drawn by Oskar Potocki, I just felt it a shame that these characters never got used, and I figured they could have a nice home as storytellers :)
Popular Discussions View All (1)
1
17 Sep @ 5:14am
Issues
ThatHitmann
18 Comments
marshmellowtree28 8 Sep @ 3:20pm 
I got so many ambrosia sprouts that I was able to base most of my trades upon it. That and from the call trade ships mod I got at least one trade offer every 3 days
deadmanreaper13 25 Jul @ 3:53am 
Is there a way to control what she defines as 'good events'?
WolfPlayz 19 Jul @ 11:51am 
I know this is dumb, but the anomaly DLC is not a forced requisite for this mod, So I assumed it wouldnt affect my playthrough.. It does as my colonists could not research anything! and would just stand at the desk.. which made me pull me hair out figuring out the issue lol, you might wanna put that in the description or force the mods list to not allow the mod without the DLC
Nam 24 May @ 9:11am 
ie no grey flesh or anything they just popped one day
Nam 24 May @ 9:11am 
Not complaining, also forgot to mention 75% of my colonists 3/4th had metalhorrors which decided to emerge for "Unknown reasons"
Ayin 24 May @ 4:52am 
Thanks for the update. : D
Ayin 24 May @ 4:51am 
@Nam the revenant was pure RNG but Ashe sometimes give you Golden cubes. 👀
ThatHitmann  [author] 24 May @ 2:54am 
@MercuryDoll @MrDeliberto You were correct that study of non-platform object use research speed, even though rimworld says it doesn't use research speed in anomaly study speed. I have fixed the issue. I have also added a slider to tweak reward frequency :). Also, don't look those self-tames in the mouth. My test colony for this mod had a thrumbo self-tame less than a quadrum in.
ThatHitmann  [author] 24 May @ 1:29am 
@Nam the revenant thing is purely bad luck. Ashe doesn't increase the chance of the revenant spawning.
Nam 23 May @ 6:37pm 
within the first year I have 2 revenants, 2 golden cubes and all before I found enough basic anomalies to level up the monolith.