Space Engineers

Space Engineers

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Nuclear Weapons Expanded
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Type: Mod
Mod category: Block, Script, Modpack, Production, Other
Content Descriptors: General Mature Content
File Size
Posted
Updated
26.190 MB
28 Mar @ 4:42am
15 Jul @ 7:49am
6 Change Notes ( view )

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Nuclear Weapons Expanded

Description
This is en expansion upon the original Nuclear Weapons mod by Echthros
If you like the additional features this mod added I would appreciate your support

This Mod adds Additional Production stages to Complicate the process of acquiring nuclear weapons


The mod adds 2 custom production blocks, both are required to craft the items needed to get the demon core.
- The Centrifuge
- The Fabricator


This mod adds 3 additional custom components that are used in the different crafting stages.
- Containment Barrel
- Enriched Uranium
- Demon Core


- Mini-Nuke [SG] (default blast radius: 35m)
- Nuclear Warhead [SG/LG] (default blast radius: 100m)
- Thermonuclear Warhead [LG] (default blast radius: 300m)


*Warning arcs in gravity by default*
- Nuclear Missile [SG/LG] (default blast radius: 100m)
- Range: 15km Velocity: 300m/s


- Rework the original Client/Server side config to allow players to adjust Crafting time/recipe.
- Add Custom Model for the Demon Cores.
- Work on WC integration for Missile Launchers


The Configuaration file path for game worlds can be found below
(...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3203875976.sbm_NuclearWarheads


Echthros - Nuclear Weapons and Bigger Explosions mods
Qarania - Models for the Centrifuge, Containment Barrel and Enriched Uranium
Sacromn - Model for the Fabricator

For any questions, Issues or Bug reports you can contact me through the comments section.
Or I can be found on Discord. My Username there is official_zealiux.
Lastly as this mod itself is an authorized rework. This mod my not be re-uploaded without the explicit permission of both Echthros and Official Zealiux
52 Comments
Masterbuilder2.0 21 Oct @ 12:32pm 
LVL 9999 boss that should be the right answer
Heft 13 Oct @ 11:25am 
@Official Zealiux It is not compatible with WeaponCore 2.5 mod, can you fix it ?
make a even stronger version with prototech and leave the old ones untouched
Official Zealiux  [author] 11 Oct @ 11:11am 
So with the upcoming SE update, I was thinking. Should I add some prototech components too the Centrifuge and Fabricator? as the nukes are meant to be end game blocks / weapons....

Or should I make this a separate version? or maybe another option?
Official Zealiux  [author] 8 Oct @ 7:46pm 
@Vexed yes of course
Vexed 7 Oct @ 12:33am 
Can this be used on a public server?
Official Zealiux  [author] 6 Oct @ 10:28am 
hey @prokhorovspasskoe could you explain your issue further?
Also if you prefer my Discord and steam messages are open.
prokhorovspasskoe 5 Oct @ 9:21pm 
Good afternoon. I can't figure out how to use this mod in any way. Can I have a step-by-step instruction?
maxdean02 14 Sep @ 10:13pm 
Okay, nevermind, it's just happening in the lost colony scenario. If I do a new world it works perfectly fine. Don't know why it doesn't work in lost colony
maxdean02 14 Sep @ 10:07pm 
Hey, I have a bug to report. The thermonuclear warhead won't detonate when I click the detonate button. It will only detonate after I delete the block after clicking detonate. The detonate function doesn't work after using a button, timer, action relay, or anything. Only destroying the block causes an actual explosion.