Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Sharp Claws first level gives + 6 MD and + 10% Melee Strength, 2nd rank of it removes these bonuses and replaces them with a + 12 Melee Attack.
Amphibious Assault rank 1 gives + 20% range, rank 2 gives nothing, rank 3 gives +12% missile damage.
I've got limited experience with skill trees, made a couple of submods, but I think its got to do with not stacking the bonuses in the levels, like with building recruitment where you have to tell the game that a lvl 5 Barracks can still recruit tier 1 infantry.