Garry's Mod

Garry's Mod

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Entropy : Zero NPCs
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Movie, Roleplay
File Size
Posted
Updated
41.323 MB
26 Mar @ 4:46am
1 Sep @ 5:17am
4 Change Notes ( view )

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Entropy : Zero NPCs

In 3 collections by Limakenori
Limakenori's addons and what they require
60 items
[ZBASE] Entropy : Zero (S)NPCs
11 items
EZmod
26 items
Description
ZBASE addon AND HL2 EP2 REQUIRED!
Hello there! Welcome to my Entropy : Zero NPCs
Some things can be not written here
--- NPCs:
-- EZ: Combine:
- Bad Cop

-- EZ: Humans + Resistence:
- Vortigaunt Blue
- Lenny (Vortigaunt Hunter)
- Zilazane (Zil/ Final boss)

-- EZ: Zombies + Enemy Aliens:
- Arctic Fast Headcrab
- Arctic Fast Zombie
- Arctic Fast Zombie Torso

Features:
Icon
Original models, sounds, textures, particles
Everything mostly based on skill.cfg and az_c4_3.bsp files, so they pretty similiar to original
Upgraded Zil's shield
More effects for Blue Vortigaunt
Lenny can dodge(like ZBase hunter, but only if not charging)
Bad Cop can switch weapons( Pistol, SMG1, Shotgun, AR2 Proto, 357 Magnum )
Bad Cop can pick up medkits, vials and batteries
Bad Cop has suit power like player


Settings:
Tool Panel >> ZBase >> Limakenori >> EZ

Enjoy the NPCs!

Credits:
Valve - Half-Life series and some assets.
Entropy : Zero Team - assets
Zippy - ZBase.
C0Mb0STR3Kx20 and L1makenor1(me) - coding, models, materials edits.
Tags: Headcrab Alien Zombie Xen Race X Monster fish NPC Weapon battle fight Gordon entropy ezt ez2 limakenori xengrenade weapon ar2 proto xenians expanded beneathacle water NPC HL half life BMS Mesa main character Zil hunter vort slave shield
Popular Discussions View All (1)
11
22 Sep @ 11:21pm
PINNED: Bug reports
Limakenori
32 Comments
alright thanks :steamthumbsup:
Limakenori  [author] 1 Sep @ 11:04am 
You can change your faction in ZBase tab.
is there a way for Bad Cop to be friendly to the player?
Limakenori  [author] 5 Aug @ 10:50pm 
Gordon? GORDAN!
Sounds complicated, but I'll think about this.
Gordon? GORDAN! 5 Aug @ 9:30pm 
Hey Limakenori?

I wonder if you could make a deployable Manhack for the player based off Entropy Zero?

I wanted a weapon that could be like the Snarks from Half-Life that distracted Human enemies and took the edge off the player if used right, but much less specific and more multi-purpose.

the player can double-tap the use key or hold it to make the manhack move to a specific location designate a specific enemy or object for the manhacks to attack (they should be able to press buttons and interact with objects for the player by attacking them, and the ability to command a specific manhack to do a specific task by holding use and then "Nextweapon and "previousweapon" (which are commonly binded to the mouse wheel), to set a specific manhack on a specific task, Manhack 1 can unlock a mechanism while Manhacks 2 and 3 can attack and distract a foe.)

the player could have 9 Manhacks active at once at max, but can be changed through settings.
John Tech-Head 19 Jul @ 9:47pm 
oh sorry, my bad
Limakenori  [author] 19 Jul @ 9:46pm 
Check ZBase settings.
John Tech-Head 19 Jul @ 9:45pm 
Is there a way to make these NOT replace the original NPCs?
Limakenori  [author] 13 Jun @ 8:38pm 
Planned
McLets 13 Jun @ 5:46pm 
What about Uprising NPCs?