Entropy : Zero 2

Entropy : Zero 2

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Revision: Chapter 1
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324.414 MB
11 Mar @ 1:01am
1 May @ 7:41pm
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Revision: Chapter 1

Description
"In order to ensure the continued existence of Arbeit, we must unite all possible forces to confront the upcoming enemy- The extraterrestrial force called the 'Combine'...Even if this means, we have to cooperate with our former enemy from Aperture Science. We have to accept it. This is not only for Arbeit, but also for the whole of humanity."

You were sent to a cave structure to eliminate the remain Arbeit Rebels there, but seems like something is not right...

This mod contains:
  • Full-armed Rebels, they can both use grenades and weapon Alt-Fire. Don't worry, your allies can too
  • Semi-Connection to the Third Party from other mods
  • 10-20 minutes game experience (you might died for many times, remember quick save)
  • Not Lore-Friendly, some scenes might conflict with EZ2 and HL2
  • Healthvial Backpack from Entropy: Zero - Uprising: Episode 2
Recommend difficulty: Normal (Haven't test on Hard but I don't suggest you do this)
Note: There's no binding key for using backpack HealthVial by default, you need to bind one by yourself
Usage: enter bind "key name here" impulse 28 in the Console

Known Bugs:
  • The NPCs spawned by Stasis Crates(item_creature_crate, that big dark-green box), their angles will be weird while moving
  • Sometimes the captions doesn't show up Fixed
  • Incompatible with other HUD mods, like Small Improvement HUD. There's no way to solve unless you call the author to merge the HealthVial Backpack HUD to theirs
Due the lack of voice actor, I can only provide the Chinese Voice Acting, sorry
Credit:
  • Snowdrop Escape Dev-Team: HD Aperture Science posters
  • Crowbar Collective: Black Mesa Assets, HEV Scientist Model
  • BloodStrike(Gamebanana): Arbeit Communications Screens Replacement(as alt skins)
Popular Discussions View All (1)
12
8 Aug @ 5:54am
PINNED: Bug Report | Bug反馈
Yakumo Koishi
63 Comments
jarden 9 Nov @ 2:13am 
oh. thanks!
Yakumo Koishi  [author] 3 Nov @ 6:01am 
@jarden The elevator
jarden 3 Nov @ 1:50am 
and then how you escape the hallway after? thx for the feed back
Yakumo Koishi  [author] 2 Nov @ 7:28pm 
@jarden There should be a soldier outside the airlock to open the gate in Control Room
jarden 1 Nov @ 8:32am 
how do you get out of the starting room in the second part?
Yakumo Koishi  [author] 24 Oct @ 1:21pm 
@ggluk Currently working on other projects. I couldn't give you exact date or process, just stand by
Painevan 24 Oct @ 12:45pm 
@Yakumo Koishi Even if not intentionally designed for hard mode it still highlights flaws in the difficulty
ggluk 24 Oct @ 5:40am 
how much time for the episode 2?
Yakumo Koishi  [author] 24 Oct @ 4:25am 
@Spooky Painevan This is not intentionally designed for Hard Mode
Painevan 3 Oct @ 7:43pm 
Pretty fun, it's really difficult on Hard difficulty because of all the AR2s and CSS weapons given to the rebels which deal insane damage. I think if the next part is going to come out, then I believe balancing should be one of the main focuses.