Caves of Qud

Caves of Qud

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CYF Expansion - More Mutant Tiles
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Type: Cosmetic
Tags:  Sprite, tile
File Size
Posted
Updated
77.705 KB
6 Mar, 2024 @ 8:10pm
5 Dec, 2024 @ 9:58pm
9 Change Notes ( view )

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CYF Expansion - More Mutant Tiles

In 1 collection by Mephril
Mephril's Tile Mods
3 items
Description
"Your genome enters an excited state!"

This mod requires Kernelmethod's Choose Your Fighter

CYF Expansion - More Mutant Tiles adds 121 custom player tiles for use with Choose Your Fighter based on the mutations available to a Mutated Human, including defects and a few special extras.

Once subscribed, these tiles can be found in the CYF tile selection menu under "Expansions" after choosing your starting village in character creation, or by changing your tile in-game by visiting a gutsmonger, downloading and using Kernelmethod's Magic Mirror mod, or by wishing for "chooseyourfighter:change".

For best results, disable "Color player's @ based on HP level" under the User Interface section of the options menu.

Primary (the default is grey) and detail colours can be changed in-game by finding and using a Box of Crayons (detail only) or a Tattoo Gun on yourself, or by using Null_Error's Appearance Change Wish.

Enjoy.

-Mephril.

Special thanks:

-Sarcose, for inspiring the mod, and allowing me to base the "Fire Naga" tile off of their "Ignitionist" tile. Check out their mod CYF Expansion

-Kernelmethod, for creating Choose Your Fighter, and updating it with the subfolders feature (otherwise this mod would create a lot of hassle with other CYF expansions).

-ToothedMammal, for allowing me to base the "Vine Symbiote" tile off of their character "Sybas Oum".

If you're looking for a mod that improves vanilla container tiles, check out A Blessed Feline's Feline's Furnishings, as they're really flippin' cool.

If you would like to compare which tile corresponds to which mutation, I have a list available here[docs.google.com]


(If you enjoy my work, I have a ko-fi[ko-fi.com] if you feel like tipping a dram or two.)
119 Comments
Mephril  [author] 12 Dec, 2024 @ 1:53pm 
@RozetaMeteor It's all good, no harm done. Brains don't work right sometimes. Hope things are good with you as well
RozetaMeteor 12 Dec, 2024 @ 1:41pm 
I actually like you view a lot more haha, sorry if i touched a sensitive topic, i didn't mean to ofend. In pandemy i got covid a few times, i didn't have dificulty in expressing myself with others before but after it.. Sometimes words are on the tongue tip but they don't come out, forget simply things that were said minutes ago and so on.. Either way wish you the best.
Mephril  [author] 12 Dec, 2024 @ 12:09pm 
@RozetaMeteor Whatever works for you - I had in mind that they were some kind of labrador, full of energy. To be honest, amnesia was a defect I didn't want to explore too deeply, as it hit a bit too close to home, so I apologise if it's a bit vague
RozetaMeteor 12 Dec, 2024 @ 5:24am 
Is bright eye explorer some sort of goatfolk with golden horns ? Or it's more similar to coronal savant, something like a aura circle per se.. Trying build around him and thinked would be better to ask first haha.
Mephril  [author] 11 Dec, 2024 @ 1:48am 
@Sauce This is the first time I'm seeing your profile picture. If it helps, I did base it off the "bzzzt" mutant preset
Sauce 10 Dec, 2024 @ 5:00pm 
Did you use my pfp as a base for the spark drinker? It's fine if you did I'm just really curious
Mephril  [author] 6 Dec, 2024 @ 9:35am 
@MusicalAuraFox All good. Steam's being a bit wonky right now
MusicalAuraFox 6 Dec, 2024 @ 6:49am 
@Mephril Oh, I guess I need to resubscribe as it doesn't seem to be auto updating. Just Steam things I guess. Thanks for letting me know.
Mephril  [author] 6 Dec, 2024 @ 12:10am 
@MusicalAuraFox G'day, thanks for getting in touch. I've actually already addressed this issue - So the way I understand things is that the game now automatically flips any tile associated with the player, so I've flipped my tiles to appear in the correct orientation in game. They might appear the wrong way around in the CYF menus though, as I assume that it's reading the raw tile .png, which is facing right-to-left, not taking into account the game flipping it the correct way.

Hope that clears things up
MusicalAuraFox 5 Dec, 2024 @ 11:59pm 
@Mephirl, Hi, so the player tile sprites seem to have broken when the 1.0 update dropped as they face the wrong direction. I have been going around posting this issue so the other Mod Dev's can know about it. Live and Drink