Half-Life: Alyx

Half-Life: Alyx

32 ratings
The Matrix Impossible: Part 1
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Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
1.613 GB
16 Jan @ 9:47am
28 Oct @ 11:40pm
69 Change Notes ( view )

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The Matrix Impossible: Part 1

Description
Get ready to push the Source 2 Engine to its Limits...

WELCOME, TO THE MATRIX IMPOSSIBLE!

This mod is still going through changes/upgrades. Feel free to enjoy everything up to the Elevator Ride of the Lobby Shootout. Past that, there are a few bugs I'm working on fixing.

A Fan Made Recreation of the best scenes of one of the best movies.

My first mod/video game ever...
The 1st video game about AI, built with AI...

A Simulation of what it would be like to live in The Matrix film, using computer simulated physics and no Pre-baked Animations. Reality, is a Computer Program. Some of the Mod is Procedurally Generated.

*Real Physical Bullets/Bullet-Timing/Player Controlled Turrets/Helicopter Rides/Procedurally Generated Levels/Melee Combat

Please make sure to have downloaded Parts 2-5 to be able to play this mod in full with no missing textures.

Part 2
https://gtm.you1.cn/sharedfiles/filedetails/?id=3140905620

Part3
https://gtm.you1.cn/sharedfiles/filedetails/?id=3140910772

Part4
https://gtm.you1.cn/sharedfiles/filedetails/?id=3140914330

Part5
https://gtm.you1.cn/sharedfiles/filedetails/?id=3140917921

Do Not rely on Saved Games to reload your progress.
Instead just either just use The Construct to skip, or load up Part 2 Levels Separately.

Level Order:
1) The_Construct-Start_here | (The Construct)
2) Sydney_Aus_Street-Level-2 | (Subway-AON Street Level Transition)
3) LobbyShootOutV6 | (Lobby Shoot Out)
4) RooftopV5-B | (Part 2 of the Heist on the roof up to & including the Dodging Bullets scene)
5) RooftopV5-B-2 | (Minigun - Helicopter Ride to save Morpheus from Agents)
6) RooftopV5-C | (Finale scene Helicopter Scene)
7) Credits Level | (Giving <3)

There's additionally 2 Training Levels which I'll be visually improving later.
1) Dojo
2) Traininglevel2

Known Issues:
1. The Models for Morpheus & Trinity do not look like them, and change throughout the game. Currently studying Anatomy/Zbrush to accomplish this...
2. Pistol sometimes wont eject magazine. Switch to another gun and back to fix this.
3. When walking/teleporting out of the Subway, sometimes it throws you through the wall and out of the map.
4. Loading a Save Game from the Lobby Shoot Out level is currently not working
5. Some level transitions aren't working still... Currently working on this...

I have not made this mod compatible with other mods. Use at own risk, as other mods scripts may interfere with this mods scripts.

If you like my work, please help support me by buying me a cup of coffee.
https://ko-fi.com/soulflex
97 Comments
Typhlosion2013 12 hours ago 
mp5k ammo is not able to be picked up the game.
Milkyway 13 hours ago 
Can't even gry into the first level, just crashes at the loading screen
Architect  [author] 24 Oct @ 12:50am 
The credits level is now fully functional again and you get there when you get into the elevator of the last level. That's the next level I'm gonna be working on some upgrades.
The AI in the Lobby ShootOut is still sometimes stupid, will work on this next as well.
Other than that, I've tested this mod out in full off the workshop, transitioning from the Construct all the way to the Credits level. So there shouldn't be anymore bugs.
Will do more playtests tomorrow to double check.

The level where you use the minigun to save Morpheus gets a little slow and has some timescale bugs going on. Gonna fix this next.

Other than that, the levels play smooth and most of the parts I'm able to maintain solid FPS on my Pimax Crystal Light/3060.
Architect  [author] 23 Oct @ 12:44am 
City Level 2 should be working again.
Architect  [author] 21 Oct @ 9:42am 
Got that last procedural wormhole in. Now just finessing it. Also changed some textures around and added some other stuff to the intro ride.
Architect  [author] 20 Oct @ 4:48pm 
Upgraded the wormholes... The last one still needs a little bit of work. Havent reworked the music yet... enjoy the trippy ride though. im loving it
Architect  [author] 19 Oct @ 11:40pm 
I recently have applied a lot of fixes as well as additions to the intro ride. I added cool Wormholes.
The last one isn't "perfect", but I'll continue working on it.
Also, the music is no longer perfectly in sync in some areas of the ride. Will be fixing that later.
Architect  [author] 24 Sep @ 7:37am 
samsonsin
Good luck.
Rooftop levels, may be a little buggy still. Working on getting it all fixed today.
samsonsin 24 Sep @ 5:09am 
sorry, long time for me to answer, all 5 parts, i will try again today
Architect  [author] 23 Sep @ 8:06am 
There's still a lot of bugs present in the rooftop levels. Im working on getting them fixed today.