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I have no ideas!
Add:
- Mining Post Nickel / Silicon
- 4 mining vehicules by MonPetitOiseau
Opti:
All survival Kit renamed.
Yes, we can imagine scenarios like that. But the next update includes a silicon/nickel mine :)
Glad you like it, hope your computer doesn't melt ^^
-Add a 2 km long abandoned industrial site.
You will find scrap and a nice area for doing vehicle battles.
The site has no light emissions (blue pad, conveyor light, etc.)
no subgrid and small block, does not feature any underground level design.
The challenge was to make a large detailed area without impacting the game's performance too much.
-Add Scrap ship 8 in industrial site
Hill Post:
+75% all lights intensity
-Add 2 interior turrets on the wall
-Some forgotten blocks added
-More Lightning protection
-Removed Solar panel subgrid tower (subgrids vibrate and consume unnecessary performance)
Dumont:
-More Lightning protection
-Add 5 interior turrets
-Fix turret control on console
-Voxel optimisation
-Block optimisation (block removed for performance)
-Some block remplaced
Luperca:
-All survival kit removed except the one in the hangar.
-Fix display problem on control screens
Modification Ship:
-"Mule H" and "Mule C" subgrid Removed
an old ship i never finished turned into a wreck