Space Engineers

Space Engineers

227 ratings
Rusty World
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Type: World
Mod category: Exploration, Experimental
File Size
Posted
Updated
385.225 MB
11 Jan @ 3:56am
9 Nov @ 12:48pm
14 Change Notes ( view )
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Rusty World

In 1 collection by Vomsay
Pertam lovers
28 items
Description
This world offers you a post-apocalyptic environment on pertam with several localities and atmospheres for RP and survival.

Locality
Dumont: Small town
Mining Post: Nickel / Silicon
Hill Post: Autonomous base
Joe Camp: Autonomous base
Habitat: Small residential area
Space Habitat: Small residential station
Luperca: Space station Hydrogen refinery


Abandoned Site
- 2 km large industrial site.
- Large Antenna.
- Small magnesium mining mine

Mining resources and ship wrecks
- 7 Asteroid cluster spotted
- 8 Scrap Ship

Other Site
- Canyon Bridge
- Exotic plant specimen

Friends Bp:
MonPetitOiseau: https://gtm.you1.cn/id/MonPetitOiseau/
Massacror: https://gtm.you1.cn/sharedfiles/filedetails/?id=3193699055
Benokt: https://gtm.you1.cn/sharedfiles/filedetails/?id=3153519408
Osker: https://gtm.you1.cn/sharedfiles/filedetails/?id=2897013819

Script:
Automatic LCDs 2: https://gtm.you1.cn/sharedfiles/filedetails/?id=822950976
Leak Finder: https://gtm.you1.cn/sharedfiles/filedetails/?id=3170315974
Build Info: https://gtm.you1.cn/sharedfiles/filedetails/?id=514062285

Many thanks to the inspection team:
CotonTige, MonPetitOiseau, Massacror, BulleNoire.
46 Comments
Vomsay  [author] 23 Nov @ 12:40pm 
@CronNaK
I have no ideas!
CronNaK 23 Nov @ 11:28am 
Im curious is there away to get this world running with Splitsie Scrapyard scenario? Im not to familiar with the modding scene xD
Vomsay  [author] 9 Nov @ 12:52pm 
Update

Add:

- Mining Post Nickel / Silicon
- 4 mining vehicules by MonPetitOiseau

Opti:

All survival Kit renamed.
Vomsay  [author] 8 Nov @ 6:14am 
@Spartan3578

Yes, we can imagine scenarios like that. But the next update includes a silicon/nickel mine :)
Spartan3578 7 Nov @ 11:20am 
@Vomsay could this be used as like a survival senario. like you (and freinds) are stranded and need to salvage matirials (without mining) to survive and make it back to orbit cause i think this would aslo be perfect for this map
Vomsay  [author] 7 Nov @ 4:52am 
@[TFJA] DJL66

Glad you like it, hope your computer doesn't melt ^^
[TFJA] DJL66 7 Nov @ 1:45am 
Saw your short on youtube im gonna use this map for testing my tanks with friends big nice!
Vomsay  [author] 18 Oct @ 10:03am 
Major update:

-Add a 2 km long abandoned industrial site.

You will find scrap and a nice area for doing vehicle battles.
The site has no light emissions (blue pad, conveyor light, etc.)
no subgrid and small block, does not feature any underground level design.
The challenge was to make a large detailed area without impacting the game's performance too much.

-Add Scrap ship 8 in industrial site

Hill Post:

+75% all lights intensity
-Add 2 interior turrets on the wall
-Some forgotten blocks added
-More Lightning protection
-Removed Solar panel subgrid tower (subgrids vibrate and consume unnecessary performance)

Dumont:

-More Lightning protection
-Add 5 interior turrets
-Fix turret control on console
-Voxel optimisation
-Block optimisation (block removed for performance)
-Some block remplaced

Luperca:

-All survival kit removed except the one in the hangar.
-Fix display problem on control screens

Modification Ship:

-"Mule H" and "Mule C" subgrid Removed
Vomsay  [author] 15 Oct @ 6:51am 
@A Chernobyl Potato
an old ship i never finished turned into a wreck
pryde64 7 Oct @ 3:22am 
i played this when it first came out looking forward to down loading it again and checking the difference