Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://gtm.you1.cn/sharedfiles/filedetails/?id=3402773087
Try with just this mod and its Required Items, in the same order and the same versions for all players.
For sure, I think Araby could use some more varied higher tier nonmagical units via jannissaries.
Jannissaries (Jezzails) (balanced around Handgunners, but more capable in melee and faster firing, more expensive)
Jannissaries (Grenade Launchers)
Jannissaries (Scimitar and Shield, anti-infantry compared to Palace Guard)
Immortals (RoR variant of Jannissaries, best infantry unit Araby gets, Unbreakable)
https://gtm.you1.cn/sharedfiles/filedetails/?id=3400839291