Oxygen Not Included

Oxygen Not Included

47 ratings
Universal Electrolyzer
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File Size
Posted
Updated
1.314 MB
16 Oct, 2023 @ 6:44am
30 Oct, 2024 @ 5:34am
6 Change Notes ( view )

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Universal Electrolyzer

In 1 collection by Sgt_Imalas
Mods made by Sgt_Imalas
46 items
Description
Universal Electrolyzer

This mod allows the electrolyzer to electrolyze all types of water. the output gasses vary based on the water type.


Current latest Version: 1.0.5




Features
  • The Electrolyzer can now electrolyze all water types, resulting in different gas mixes produced
  • Polluted Water creates hydrogen and polluted oxygen
  • Salt Water and Brine produce hydrogen, oxygen and chlorine (in varying quantities, according to their mixture)
  • Power Consumption, Output Temperature are configurable for every water type
  • Integration with "piped everything", "piped outputs" to either disable pipes on the electrolyzer building or adding pipes for additional elements



Integration
This mod has integration with Piped Everything and Piped Output - Updated.



Credits
Options made with PLib.

Bug Reports & Local Download
You can find direct downloads for my mods here[github.com] (please notify me if I forgot to release new versions).

Please post bug reports and issues on GitHub[github.com] or on my Discord Server[discord.gg].
Always include the full player.log in a report: https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log

Make sure you do NOT have the mod "Debug Console" enabled as it breaks the game's logging and makes the log useless for debugging!




Do you like the mods I made? If you want, you can support me on Buy me a coffe[www.buymeacoffee.com] or Kofi[ko-fi.com] :D.

29 Comments
Psigh 10 Dec, 2024 @ 7:49pm 
EXTREMELY interesting, I've had issues in my past playthrough specifically because I didn't have a chlorine geyser, making chlorine and bleachstone a finite resource in that planetoid. on the other hand, I had like three different flavours of salt water geysers. this also gives you a reason to process polluted water, I usually just let it outgas until it's depleted, this would change things. cool concept, game-changing but not not game-breaking, I applaud this
Sgt_Imalas  [author] 30 Oct, 2024 @ 5:34am 
should be fixed now.
ive also enabled config shared location
Kaedys 28 Oct, 2024 @ 7:20am 
Hrm. So a couple issues cropped up. First, it seems like the update might be resetting the config? Is a config file baked into the mod directory distribution in Steam? Downside of storing the config in the mod dir, I guess. However, the other issue I found when re-setting up the config is that disabling "Water Type used affects Electrolyzer" seems to also completely disable the ability of the electrolyzer to process elements other than plain water (note: this isn't a new issue in this release, I don't believe. This is the first time I've used that option). Looking at the code, it looks like if that setting is turned off, it always uses the water config, including the input and output element list, meaning that disabling that option actually just effectively entirely disables the mod's primary feature.
Kaedys 28 Oct, 2024 @ 3:33am 
Much appreciate the quick fix!
Sgt_Imalas  [author] 28 Oct, 2024 @ 3:29am 
fixed
Sgt_Imalas  [author] 28 Oct, 2024 @ 3:27am 
nice find, there was indeed a "0" missing
Kaedys 28 Oct, 2024 @ 1:32am 
Looks like the brine recipe outputs 10x as much hydrogen when the Solid Debris option is disabled, probably a missing 0. It outputs 7.8% of the input mass as hydrogen (and 62.2% as oxygen and 20% as chlorine and 10% as salt) when debris is enabled, but outputs 78% of the input mass (and the same of the others, except no salt and 30% chlorine) when debris is disabled. Result is that it outputs 70.2% more mass than it consumed, in contrast to the other recipe configs.
Sgt_Imalas  [author] 29 Sep, 2024 @ 12:08pm 
1.0.3:
- fixed "Piped Everything" integration to work with adjusted api methods
Alco 25 Aug, 2024 @ 2:24am 
@dapperdan i had the same issue, for me it was caused by Advanced Generator 2
DarkEviL 25 Aug, 2024 @ 1:29am 
When I turn on the gas pipe overlay, I have no icons for the polluted oxygen and chlorine gas pipe connections. The mod works the electrolyzer works with salt water, but the chlorine remains inside the electrolyzer. All 3 options in (1)General Settings are enabled. Piped Everything has recently been updated and I think after that the additional outputs for gases disappeared.